06-25-2012, 03:05 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Vacuum-Tube Monster Hunters
What kind of modifications would you have to make to play Monster Hunters in the roaring 20's?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-25-2012, 03:12 PM | #2 |
Join Date: May 2008
Location: CA
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Re: Vacuum-Tube Monster Hunters
Not much. You'd need to alter a few skills, but not much more. The techs might be even more useful in a world where tech isn't as good as we are used to.
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06-25-2012, 04:51 PM | #3 |
Join Date: Sep 2008
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Re: Vacuum-Tube Monster Hunters
I'd reduce tech items' power consumption, size, and efficiency-- they'd weigh more and use more juice and take more time to set up but be functionally the same.
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06-25-2012, 05:11 PM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Vacuum-Tube Monster Hunters
I would launch into a whirl of suggestions for you, but I'd be doing C. R. Rice a disservice. His "Pulp Hunters!" article from Pyramid #3/31: Monster Hunters did an excellent job of describing the changes you'll need to make to the templates, gear, and rules found in MH1 and MH2. (And yes, I did sign off on the article and even had a bit of input into its creation.) I'd strongly recommend checking it out rather than trying to reinvent the wheel. I'm sure you'll have to add some things to get the feel you're looking for, but it's definitely the place to start.
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06-25-2012, 05:17 PM | #5 | |
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Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Vacuum-Tube Monster Hunters
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06-25-2012, 05:23 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Vacuum-Tube Monster Hunters
Quote:
I'd be happy to try and help with any other questions you might have. Ghostdancer
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06-25-2012, 05:24 PM | #7 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Vacuum-Tube Monster Hunters
Yeah, that's a given! (at least for me) I use that book in two out of four of my campaigns if that says anything...
Ghostdancer
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06-26-2012, 01:08 AM | #8 |
Join Date: Jan 2011
Location: Sheffield, UK
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Re: Vacuum-Tube Monster Hunters
I'm actually running this at the moment as my "light" game - I'd agree with everything above - 3e Cliffhangers, Pyramid #3/08 Cliffhangers and #3/31 Monster Hunters, High Tech, Gun Fu, Pulp Guns 1 & 2 are all very helpful (I also use a few other Pyramid issues - Cinematic Locations and Underwater Adventures). I've also cracked open some other 3e goldies - Places of Mystery is great for this sort of thing - hunting Ifrits between the pillars of Irem with a very unsubtle rip-off of Rick O'Connell and so forth.
edit - and of course the Loadouts HANS did for Monster Hunters (TL6) are epic. |
06-26-2012, 01:45 AM | #9 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Vacuum-Tube Monster Hunters
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Edit: Anyone know how much a GURPS dollar would be in early 1920s America?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 06-26-2012 at 05:42 AM. |
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06-26-2012, 05:47 AM | #10 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Vacuum-Tube Monster Hunters
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Tags |
monster hunters, pyramid 3/31 |
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