Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-21-2005, 10:31 AM   #31
Luther
Grim Reaper
 
Luther's Avatar
 
Join Date: Aug 2004
Location: Italy
Default Re: Size modifier in melee?

Quote:
Originally Posted by RogerBacon
The two size -6 creatures would be at -6 to hit each other... if they were swinging their swords at one or two yeads away from each other. If they are fighting at a couple of inches (much more likely) then they will get a +6 to hit for range. That will cancel out the -6 to hit for size.

You can find all sorts of great rules for size at http://www.io.com/~tbone/gurps/GULLIVER/indexframe.html
I assume that is the web page of the same tbone who posts here.

Roger Bacon
Just to say that, according to what T.Bone said, the above is an house rule (and really a good one IMO), not the official stance. In fact G4 doesn't have anymore positive modifiers for shorter ranges.
__________________
bye!
-- Lut

God of the Cult of Stat Normalization
Luther is offline   Reply With Quote
Old 04-21-2005, 11:03 AM   #32
Dwarfolo
 
Dwarfolo's Avatar
 
Join Date: Nov 2004
Location: Italy
Default Re: Size modifier in melee?

Quote:
Originally Posted by RogerBacon
The two size -6 creatures would be at -6 to hit each other... if they were swinging their swords at one or two yeads away from each other. If they are fighting at a couple of inches (much more likely) then they will get a +6 to hit for range. That will cancel out the -6 to hit for size.

You can find all sorts of great rules for size at http://www.io.com/~tbone/gurps/GULLIVER/indexframe.html
I assume that is the web page of the same tbone who posts here.

Roger Bacon
Thanks Roger, I had already checked it out lurking around the forum :)
And like you and Luther I've found it very useful.

Thanks again.
__________________
The box said "Requires Windows 95, NT, or better", so I installed Linux
Dwarfolo is offline   Reply With Quote
Old 04-22-2005, 06:52 AM   #33
Staten
 
Staten's Avatar
 
Join Date: Feb 2005
Location: Bergen, Norway
Default Re: Size modifier in melee?

Quote:
Originally Posted by roguebfl
it Should be pointed out, that all first two are SM +0.

160 centimeter = 5'3"
183 centimeter = 6'

197 centimeter = 6'6"

he counts as SM +1 though.
I know. I'm just pointing out the effects of height on melee combat IRL. "Within the human size variation" is effectively within SM0. That the tall guy is tecnincaly SM+1 is an unexpected bounus. (Even though the height difference between me and the short ones are larger...)
Sadly, you rarely get to fight people shorter or taller than this in real life.
__________________
Yours
Elling


"You shall shun manslying, lest it be a justified reprimand, or in common combat."
-Advice for royal Retainers,
The Kingsmirror, ca 1250
Staten is offline   Reply With Quote
Old 03-30-2008, 01:46 PM   #34
BalanceFx
 
Join Date: Jul 2007
Default Re: Size modifier in melee?

I dont understand how absoulute SM makes sense for melee.

2 Ants get into a fight. They are at -10 or -11 to hit each other. So assuming they have atleast a 50/50 shot of landing a blow then they have a brawling skill of 20 or 21?

To make a less outlandish example. What is the penalty for a SM+1 orc to hit a SM -1 Goblin?

How about a SM+10 giant to hit a SM -1 goblin with his sword? (How do we account for the ridiculous thickness/width of a sword?) (Would we apply a ranged penalty since the giants sword has to travel 150 yards or so before it even gets close to the goblin?) If the Giant can attack that goblin every second with a sword doesnt that imply he is swinging his sword at 150/yards per second or about 300 mph? (900 mph if he rapid strikes.) Isn't he breaking the sound barrier now with his attacks?

I just want to know how to truly use SM. The rules seem to imply absolute which gets silly at extremes. Two giants with 15 skill... I want to hit that giant in the eye.... Ok so thats only a +1 to hit the eye...
BalanceFx is offline   Reply With Quote
Old 03-30-2008, 03:01 PM   #35
Hai-Etlik
 
Hai-Etlik's Avatar
 
Join Date: Jan 2006
Location: Victoria, BC, Canada
Default Re: Size modifier in melee?

This is a 3 year old thread. Relative SM in melee is official and in the FAQ: http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.23
Hai-Etlik is offline   Reply With Quote
Old 03-30-2008, 04:11 PM   #36
BalanceFx
 
Join Date: Jul 2007
Default Re: Size modifier in melee?

Quote:
Originally Posted by Hai-Etlik
This is a 3 year old thread. Relative SM in melee is official and in the FAQ: http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.23
Thanks! Much more awesomeness. So everything is relative.
BalanceFx is offline   Reply With Quote
Old 05-27-2008, 02:44 PM   #37
jamesfoxbr
 
jamesfoxbr's Avatar
 
Join Date: Apr 2006
Location: Brazil
Default Re: Size modifier in melee?

http://forums.sjgames.com/showpost.p...3&postcount=23
Quote:
but not really. It was omitted for the same reason why speed isn't added to range in combat between fighters on foot (p. B550): as a simplification

Basic Set P. 550
Quote:
Note that there is no modifier at ranges of 2 yards or less – shooting a close target is no easier (and no harder) than attacking
it in melee combat!
Then, melee combat no uses Size Modifier =P

Last edited by jamesfoxbr; 05-27-2008 at 02:50 PM.
jamesfoxbr is offline   Reply With Quote
Old 05-27-2008, 04:19 PM   #38
younglorax
 
younglorax's Avatar
 
Join Date: Oct 2007
Location: Richmond, California, USA
Default Re: Size modifier in melee?

Quote:
Originally Posted by jamesfoxbr
Then, melee combat no uses Size Modifier =P
in response:

Quote:
Originally Posted by Hai-Etlik
This is a 3 year old thread. Relative SM in melee is official and in the FAQ: http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.23
(the post you linked is also three years old)
younglorax is offline   Reply With Quote
Old 05-28-2008, 06:44 AM   #39
Ludo
 
Join Date: Sep 2004
Location: France!
Default Re: Size modifier in melee?

Quote:
Originally Posted by Luther
I was already using Size Modifier in melee, the way T.Bone suggested. But I didn't believe it was official. I hope that Kromm jumps in to clarify relative Size Modifier and Weapon vs Size Modifier (as in the fly example), and then Ellie put them in the FAQ.
I personally use Relative Size modifier this way:
When SM are different (SMa > SMb) apply a modifier equal to the difference of SM-1 as a bonus to the smaller character, and a penalty to the bigger one.

Hence you avoid big SM0 guys of 2,06 meters getting a bonus to hit small SM1 guys of 2,11 meters and inversely.
__________________
Ludo - One of the 87% of Dangerous Sane Frogs
Ludo is offline   Reply With Quote
Old 05-28-2008, 04:01 PM   #40
jamesfoxbr
 
jamesfoxbr's Avatar
 
Join Date: Apr 2006
Location: Brazil
Default Re: Size modifier in melee?

Quote:
Originally Posted by younglorax
in response:



(the post you linked is also three years old)
The FAQ is not a official Role book... -_-""
In Gurps Basic Set Campaigns say about the sizer modifier ONLY in Ranged Combat, and ONLY Ranger Combat table in the end of book. It's simple!

Last edited by jamesfoxbr; 05-28-2008 at 04:09 PM.
jamesfoxbr is offline   Reply With Quote
Reply

Tags
combat rules, size modifier


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:52 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.