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Old 03-18-2008, 03:02 PM   #1
aosama
 
Join Date: Jun 2007
Default Weapon Sizes (and bigger weapons)

Are there any fourth edition rules for bigger than normal weapons? Such as weapons for size +2 creatures... Broadswords would pretty much end up looking like daggers when wielded by giants...

Also, if there is no canon on this, what house rules do you use?

Thanks in advance
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Old 03-18-2008, 03:09 PM   #2
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Default Re: Weapon Sizes (and bigger weapons)

Let's see:

Gurps: Dungeon Fantasy has rules for weapons for smaller creatures. Note, however, that these are *not* realistic rules, but rather Old School Dungeon Crawl rules.

Supers has rules for larger weapons for higher strength. These, however, are, generally for improvised weapons (telephone poles for SuperDude, etc.).

The Inestimable Reverend Pee Kitty has some houserules, widely considered quite good, on the subject here: http://www.mygurps.com/r_minst.html.
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Old 03-18-2008, 03:21 PM   #3
aosama
 
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Default Re: Weapon Sizes (and bigger weapons)

Quote:
Originally Posted by ravenfish
The Inestimable Reverend Pee Kitty has some houserules, widely considered quite good, on the subject here: http://www.mygurps.com/r_minst.html.
Thanks for the tip! This link will be quite helpful! Should prolly solve my problems.
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Old 03-18-2008, 03:56 PM   #4
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Default Re: Weapon Sizes (and bigger weapons)

Quote:
Originally Posted by ravenfish
Gurps: Dungeon Fantasy has rules for weapons for smaller creatures. Note, however, that these are *not* realistic rules, but rather Old School Dungeon Crawl rules.
One of the most common (and ignored!) motivations for Giants, Ettins, Trolls . . . attacking civilization in hordes (ŕ la Against the Giants module) is the lack of human official consideration and treatment about their SM >2 needs.

They would be happy and peaceful even with Q&D treatments . . .
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Old 03-18-2008, 04:58 PM   #5
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Default Re: Weapon Sizes (and bigger weapons)

Quote:
Originally Posted by ravenfish
Let's see:

Gurps: Dungeon Fantasy has rules for weapons for smaller creatures. Note, however, that these are *not* realistic rules, but rather Old School Dungeon Crawl rules.
It also has rules for larger creatures, at least up to SM +1. Again, not especially realistic (although not bad ones).
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Old 03-18-2008, 06:45 PM   #6
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Default Re: Weapon Sizes (and bigger weapons)

Quote:
Originally Posted by aosama
Are there any fourth edition rules for bigger than normal weapons? Such as weapons for size +2 creatures... Broadswords would pretty much end up looking like daggers when wielded by giants...

Also, if there is no canon on this, what house rules do you use?
So far I haven't needed any such thing--haven't needed any weapon-wielding villains bigger than SM +1--but damage modifiers represent either

1.) pointy bits and sharpness, which won't scale up with size;
2.) increased kinetic energy hitting the target (compared to basic sw or thr damage) because of the way the weapon is balanced. Long weapons will be more effective than short ones at this.

Unfortunately, the damage system breaks down anyway for high ST, because the difference between sw and thr fades away and has to be houseruled back in. So I might say that a broadsword for a SZ +6 giant (100 feet tall) is 30 feet long, has Min ST 90, and does (SW * 1.2) damage, where SW is thr damage for 50% more strength. In other words, a beefy ST 120 giant would do thr cut damage for ST 216 using this sword. I'm AFB so I don't know what that figure would be, probably 22d-1 or so. That's a lot, but only about four times as much as a ST 30 ogre swinging a broadsword.

-Max
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Old 03-18-2008, 11:07 PM   #7
Not another shrubbery
 
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Default Re: Weapon Sizes (and bigger weapons)

Quote:
Originally Posted by ravenfish
The Inestimable Reverend Pee Kitty
Ooh... Shiny!

Maybe The Honourable RPK? :)
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Old 03-19-2008, 12:23 AM   #8
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Default Re: Weapon Sizes (and bigger weapons)

T-Bone has some nice house rules over at his Games Diner. See especially his GLAIVE for 3e for ideas to port to 4e. For scaling in general, look at GULLIVER on the same site.
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Old 03-19-2008, 12:41 PM   #9
aosama
 
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Default Re: Weapon Sizes (and bigger weapons)

Thanks for all the tips! All look into 'em and see which fits best my campaign...
Thanks for the help once again!
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Old 03-19-2008, 01:54 PM   #10
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Default Re: Weapon Sizes (and bigger weapons)

Isn't there a section in Basic Set: Campaign about larger than SM 0 weapons. IDHMBWM, I believe it deals with reach, weight, min ST but not with damage (noting that damage does not change). If anyone got their book handy they might be able to find it. Or I've gone looney.
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