03-28-2007, 04:15 AM | #31 | |
Join Date: Aug 2004
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Re: Norse Giant can't use his three yards long sword
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03-28-2007, 06:06 AM | #32 | |
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Join Date: Aug 2004
Location: Oslo, Norway
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Re: Norse Giant can't use his three yards long sword
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03-28-2007, 09:05 AM | #33 | |
Join Date: Jan 2007
Location: somewhere you cannot go... alive
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Re: Norse Giant can't use his three yards long sword
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03-28-2007, 06:50 PM | #34 | |
MIB
Join Date: Aug 2004
Location: Oslo, Norway
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Re: Norse Giant can't use his three yards long sword
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However, there are two problems with this. Scaling thickness as well will make the weight of the armor become prohibitavly high for giants. A giant twice the height of a human wearing a giant-scale armor, with giant scale thickness, would need 2.8 times the strength a human would need to carry a human scale armour, while on average only having roughly twice the strength. The other problem is playability. DR 7 can be pain enough in a TL3 fantasy campaign. DR 14 could be a nightmare. Personally I assume in my fantasy campaign which are relativily human-centric, that non-humans use human-scale thickness armor. All the major races are human sized +/- 1 SM, so most warfare has developed around that basis. Smaller races has no advantage scaling thickness down, while larger races don't scale their thickness up because the benefit is relativily small compared to the extra weight.
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Johannes Huyderman aka. Jo-Herman Haugholt Geek and Discordian MiB#0505 http://www.huyderman.com/ |
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03-28-2007, 09:27 PM | #35 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Norse Giant can't use his three yards long sword
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03-29-2007, 11:37 AM | #36 | ||||||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Norse Giant can't use his three yards long sword
Sorry for the tardiness in answering!
Bruno, Mehmet, Silverblade: thanks for your answers, mostly I agree with your points. Quote:
Nevertheless, you are right GURPS doesn't limit the giants issue to the examples presented in these sourcebooks (including GURPS Greece, as far I know). Regarding "Giants seeming to be out of place in GURPS" regardless my feelings this isn't so true if we take in account the rules of the Basic Set regarding Size Modifier, reach, and the sourcebooks already mentioned, and you point it well: Quote:
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The problem -perhaps very subjective- I have with some of the work they leave to us is: GURPS is very detailed and realistic (specially in combat, strenghts, velocity, weights, damage...), and so I -not having great mathematical nor physics/engineering knowledge- feel myself a bit uncomfortable houseruling things involving these factors at my own whim, I feel myself like entering in contradiction with the well planned and designed rules system. On the other hand, game systems with looser and abstract rules (perhaps HERO System? I'm not sure not knowing that ruleset) make easier to houserule using only intuition, but obviously the result aren't the same. I'm a bit impressed by the amount of squares and cubic calculations for scaling weapons/armors, min ST/max ST, deducting the weight of the giant's sword... showed in this thread by several of you. Perhaps I need a crash course! Quote:
"One system I'm quite pleased with allows scaling up any ancient melee weapon into mecha-sized versions. It should be useful for fantasy games as well, to give giants their own huge swords or axes." (David Pulver in GURPS Mecha Extras, http://www.sjgames.com/pyramid/sample.html?id=281 . Bold letters are mine.) So, thank you for the reference. It happens I am interested in the issue of giants, what a quirk mine. About scaling DR with large sizes, I agree too with Huyderman and Rev. Pee Kitty a great DR isn't a good choice for a +-TL3 fantasy campaign. BTW, the Norse giant in GURPS Vikings is stated with DR 6, but they doesn't tell us what of that amount is due to natural DR or equipped armour. Quote:
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I need to say this is a great community. I will think what to do with my GIANTS! Edit: As curiosity, GURPS Dragons (including those of Banestorm) natural weapons (Fangs) aren't scaled, neither. Damage is Thrust-1 Imp, regardless the Size Modifier. The same with the Claws and Striker advantages.
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03-29-2007, 03:50 PM | #37 | |
Join Date: May 2005
Location: California
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Re: Norse Giant can't use his three yards long sword
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On a serious note, I think that somewhere a GURPS writer thought that the damage of a ST 50 giant was great enough that the weapon didn't really matter. If greater accuracy is desired I would add my voice to recommending Rev. P's page several of my players have used those calculations to good effect.
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03-29-2007, 04:30 PM | #38 | |
Join Date: Apr 2005
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Re: Norse Giant can't use his three yards long sword
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A small giant just double the height of a normal human will have double the ST score and four times the encumbrance. But DR6 plate armor will also weigh four times as much as a human-sized armor will (It scales by the square of the increase in size, in this case 2). Scaling thickness as well would make the weight scale by the CUBE of the increase, and make the plate armor prohibitively massive for even a x2 scale giant... Nevermind a x10 scale one. All assuming giants have natural strength levels, without any supernatural strength added in. |
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03-29-2007, 05:35 PM | #39 | |
Join Date: Aug 2005
Location: Denmark
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Re: Norse Giant can't use his three yards long sword
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If weapons worked this way, it would be alto easier to deal with. I seem to recall a discussion where this was brought up and someone made some suggestions about it. Cant' remember them though. :\ |
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Tags |
monsters, scaling rules, size modifier, weapons |
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