11-22-2021, 07:49 AM | #21 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Professional skill seem cheap
GURPS (4e) Seals in Vietnam has some templates that might be useful for your needs.
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11-22-2021, 08:03 AM | #22 |
Join Date: Feb 2013
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Re: Professional skill seem cheap
A character from Catch-22 or MASH.
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11-22-2021, 04:18 PM | #23 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Professional skill seem cheap
Quote:
The 4e Basic Set says "Anyone connected with law enforcement and criminal investigations: beat cops, corporate security, government agents, forensics specialists, coroners, etc. Typical skills are Criminology, Forensics, Intelligence Analysis, and Law" So in the conversion of the character I replaced "Professional Skill (Law Enforcement) — 12" with: *Criminology (A) (IQ-1) — 12 [1] *Forensics (H) (IQ-1) — 12 [2] *Intelligence Analysis (H) (IQ-1) — 12 [2] *Law (Local) (H) (IQ-1) — 12 [2] About 2 years ago we had the Explain to me about Professional Skills and the issue of where the boundary of a general skill and an adventuring skill is came up there. Pulling out GURPS WWII and looking at the templates Soldier on its own is not going to cut it. The character will need other skills. I see it as a great opportunity to flesh out the character. What type of soldier are/were they? Rifleman, Marine, CO, Recon Trooper, or something else?
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11-22-2021, 06:17 PM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Professional skill seem cheap
Quote:
That and Profesional skil Firefighting are in Mysteries a 4th edition supplement.
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11-22-2021, 08:42 PM | #25 | |
Join Date: Dec 2004
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Re: Professional skill seem cheap
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100 point base for Attributes, Advantages and incidental skills. One 25 point lens covering military training everyone has. One 25 point lens covering a specialty - paramedic, helicopter pilot, sharpshooter etc. Delvers to Grow has interesting ideas but is for TL 3 fantasy and would take some effort to convert the concepts. One concept to simplify character creation would be the idea of -25 point modules of Disadvantages with a theme, so a character might take Mercenary with a Checkered Past, each including -25 in Disadvantages. Wild cards are another way to keep things simple but you'd need to work out a few distinctive ones for a military campaign. The Power Ups: Wildcard Skill supplement might be useful if you want to go that route. For TL 8 Wildcard skills, you might also look at the "Pointless Monster Hunting" article in Pyramid 3/83. Different genre but some appropriate modern skills. Hope some of this is useful. |
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11-22-2021, 09:51 PM | #26 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Professional skill seem cheap
Quote:
Certainly the Sheriff of Zombietown U.S.A. would have those skills rather than just "Professional Skill (Law Enforcement) — 12". In fact, in Mysteries Professional Skill (Law Enforcement) "requires specialization by department or agency." Professional Skill has its uses it just it is so vague that there are times it comes of as a doorman's wild card. At least it isn't nonsensical like Expert skill is.
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11-22-2021, 11:00 PM | #27 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Professional skill seem cheap
Quote:
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11-23-2021, 07:51 AM | #28 | |
Join Date: Jan 2014
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Re: Professional skill seem cheap
Quote:
1) Wildcards didn't exist in a similar form back in 1988 2) She's an NPC; "does cop things" at 12 is reasonable shorthand 3) Even according to the plot she's not all that great a figuring out the crime; sign of a crime she arrests the usual suspect and the PCs have to talk their way out of a crime on at least one occasion. I think the inability to actually solve complex crimes fits a small-town cop reasonably well, where the job is more settling disputes (i.e. Diplomacy) and putting people in the drunk tank (i.e. PS Law Enforcement) |
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11-24-2021, 08:47 AM | #29 | |
Join Date: Mar 2005
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Re: Professional skill seem cheap
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I also like to keep the same system for all the game’s I play so I might want to run another game soon with a Hugh threat rate where which might have a higher mortality rate. |
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11-25-2021, 10:18 AM | #30 | |
Join Date: Feb 2007
Location: New York City
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Re: Professional skill seem cheap
Quote:
Also, it's flexible enough to cover just about any time period. Though, for fantasy or TL3 & lower DF oriented books will do better. |
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