01-29-2023, 07:19 AM | #131 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
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I could give you all sorts of scenarios like that to play with. I could include the scenario of Day workers from the nearby town offering their services, and the manor being hit with a crime wave. Are the day workers to blame? Some woman decides to house her sister's son without permission at her home - is her nephew a vagrant by the laws and forced away? Custom of the Manor applies here. YOU as the Lord decide how he may or may not want to play things out. Caravan stops over to fix a busted axle, which the Local smith has to make. Three days later, fever breaks out amongst the holding and two people die of it. How does that make you feel towards future strangers? A raid occurs that results in 20 acres of land going up in fire. What now? Does the Lord chip in stores for his tenants or they starve? That's up to him. Wife of the Lord has a breach baby - only the services of a midwife can save the wife or the baby, but not both. Who lives and who dies? Wife of a peasant contracts an infection during childbirth and dies shortly thereafter of torn (well, we'll keep this PG rated and fade to black). How does that impact on the Lord (if at all)? Now - nothing in the mageborn rules state that all magergy has be an all or nothing affair. Maybe only 1/2 of all mageborn have PURE magery. The rest have aspected magery. One could say "hey, can I switch out magery 0 for magery 1 in one college?" Sure - if you want to experiment with that, go for it. This is Not necessarily a WORLD that I run as GM so much as a way to set things up and let you explore ramifications and see where it takes you. With this in motion, now you have to work with mageborn with magery 0 and IQ 9 and wonder "how might those people be useful to the Lord? With this in motion, now you can work with specifics instead of in generalities and ask yourself "Just how much will we find the higher magics in GURPS MAGIC available to daily life."
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01-29-2023, 02:16 PM | #132 | |
Join Date: Dec 2012
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Re: Mageborn are like Coins - Worldbuilding TL 3
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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01-29-2023, 07:22 PM | #133 | |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Mageborn are like Coins - Worldbuilding TL 3
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Logistics mages. Essential Food* is spectacular, and only requires Magery 0. Shape Earth is also Magery 0, and it's useful for farming as well as fortifying military camps. Purify Water, Rain, Fog, Preserve Food are others that are useful. Personally, the way the combat spells work, most mages aren't as cost effective as combatants as would a man at arms. Where they ARE more useful than a standard, mundane soldier is as support for those soldiers. *It's a bit slow, unless the mage has access to powerstones or other source of external mana; a Magery 0 mage doesn't have access to Recover Energy as that requires Magery 1.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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01-30-2023, 01:22 AM | #134 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
Hi Prince Charon and StevenH,
While I agree that the use of a "WORKER" mage is not disputed, the point of requiring that a Knight show up with a spear of fighters is the point of duty owed by the Knight. Most often, we don't see what is required in the way of manual labor - and I suspect that warriors who went off to war also came with their support elements (as in the Knight had to provide for food, shelter etc for his fighting men while in the field). The real problem however, is the mandatory requirement of "Service" by mageborn in military service to a higher liege. What I suspect would be the case overall (and feel free to disagree - but then be prepared to offer up your own standard **teasing grin** - is that mageborn will not be required to offer up service much like a Knight and his man at arms. In a pitched battle, most mageborn will tend to be relatively useless in the sense of the immediate need. Most battles are protracted affairs, and depending upon which set of rules you use for GURPS MAGIC and alchemical potions, there are no real easy ways for a mageborn to regain lost energy quickly. GURPS MAGIC for 3e states that if you drink a healing potion and your HT (aka hit points) were up to normal levels - in lieu of regaining hit points, you regains 2d6 fatigue. GURPS MAGIC for 4e limits the regained fatigue to only 1d6. When comparing the value of Elixir of Chiron against that of Paut, when it comes to recovering lost fatigue quickly, the healing potion is far cheaper. On the other hand, an fully fresh mageborn who has all their fatigue available, can increase their available energy above their normal state - so Paut has some advantages that the healing potions do not. That being said - as a fighting man in combat, mageborn in armies tend to be support personnel rather than combatants, and as a world designer (aka a GM) I would tend to state up front, that mageborn who are of minimal capabilities wouldn't be called up with mandatory services any more or less than an ordinary non-fighitng man would.
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01-30-2023, 01:32 AM | #135 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
For what it is worth, I have an excel spreadsheet listing all of the spells from GURPS MAGIC for 4e. I'm in the process of identifying which spells are technically Magery 0 spells. What I'm trying to do is make certain that any given spell description does NOT include spells whose prerequisites require a magery 1 or higher so as to be certain that those spells I list as magery 0 are in fact, strictly magery 0.
I'm also looking to divorce my "Manor family generator" from my "Automated Harn Manor" app, so that it can run as a stand alone in generating manorial family lists. Then, after that - I'm thinking of a more in-depth NPC generator that will do the following: Randomly generate stats of 8 to 13 range for ordinary NPCs. Next step is to create/craft a table of actual advantages that might be relatively common. From there, I will generate an attribute roll for Vision, Hearing, Perception, Appearance etc - such that most people will have ordinary hearing, perception, appearances etc - but the rolls will determine in their own right whether the NPC is advantaged in those areas or not. Then there will be a table that specifies whether the character rolls once, twice, or three times on the advantages table, and things like talents, high pain threshhold, etc - will be made available for NPCs. Lastly, using a free PDF put out as GURPS HISTORICAL FOLKS, I can even generate the various skills for various people who are employed as farmers, herders, weavers, etc. At the click of a button, a fully fledged NPC can be made. But that is something for later I'm afraid. I expect to broach this topic with at least two members on this thread to see what they themselves would like to see if they had it for their own use. One person I know is a GM and may find it useful for his own campaigns. For now - I'll concentrate (for the next 5 hours give or take) on firming up my spells database with the magery requisites so that I can then list all of the Magery 0 spells.
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01-30-2023, 01:34 AM | #136 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
Before I forget...
Eventually, it will come time for me to turn my attention to another Alaconius lecture so that StevenH can have a new one to post in his library. If anyone has a request they'd like to send to either StevenH or myself, chances are good that the next lecture will be on what is requested. :)
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01-30-2023, 06:02 AM | #137 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
Hi All,
My project listing all of the spells by college and by magery is completed. Below in this and the next post, are all magery 0 spells by college Code:
Air Jet Air Air Vision Air Body of Air Air Breathe Air Air Concussion Air Create Air Air Destroy Air Air Devitalize Air Air Earth to Air Air Essential Air Air No-Smell Air Odor Air Purify Air Air Seek Air Air Shape Air Air Stench Air Walk on Air Air Wall of Wind Air Windstorm Air Beast Link Animal Beast Possession Animal Beast Seeker Animal Beast Speech Animal Beast Summoning Animal Beast-Rouser Animal Beast-Soother Animal Bird Control Animal Fish Control Animal Hybrid Control Animal Mammal Control Animal Master Animal Repel Bird Animal Repel Fish Animal Repel Hybrids Animal Repel Mammal Animal Repel Reptile Animal Repel Vermin Animal Reptile Control Animal Rider Animal Rider Within Animal Shapeshifting Animal Vermin Control Animal Alter Voice Body Control Ambidexterity Body Control Balance Body Control Boost Dexterity Body Control Boost Health Body Control Boost Strength Body Control Cadence Body Control Climbing Body Control Clumsiness Body Control Debility Body Control Frailty Body Control Fumble Body Control Grace Body Control Hair Growth Body Control Haircut Body Control Hinder Body Control Itch Body Control Might Body Control Nauseate Body Control Pain Body Control Perfume Body Control Reflexes Body Control Retch Body Control Rooted Feet Body Control Roundabout Body Control Spasm Body Control Stop Spasm Body Control Strike Blind Body Control Strike Deaf Body Control Strike Dumb Body Control Stun Body Control Tanglefoot Body Control Tickle Body Control Touch Body Control Vigor Body Control Borrow Language Communication & Empathy Borrow Skill Communication & Empathy Control Person Communication & Empathy Dispel Possession Communication & Empathy Dream Projection Communication & Empathy Dream Sending Communication & Empathy Dream Viewing Communication & Empathy Gift of Letters Communication & Empathy Gift of Tongues Communication & Empathy Hide Emotion Communication & Empathy Hide Thoughts Communication & Empathy Insignificance Communication & Empathy Lend Language Communication & Empathy Lend Skill Communication & Empathy Mind-Reading Communication & Empathy Mind-Search Communication & Empathy Mind-Sending Communication & Empathy Persuasion Communication & Empathy Presence Communication & Empathy Retrogression Communication & Empathy Sense Emotion Communication & Empathy Sense Foes Communication & Empathy Sense Life Communication & Empathy Soul Rider Communication & Empathy Telepathy Communication & Empathy Truthsayer Communication & Empathy Vexation Communication & Empathy Earth Vision Earth Essential Earth Earth Predict Earth Movement Earth Seek Earth Earth Seek Pass Earth Shape Earth Earth Walk Through Earth Earth Cold Fire Create Fire Fire Essential Flame Fire Extinguish Fire Fire Fast Fire Fire Fireproof Fire Flame Jet Fire Heat Fire Ignite Fire Fire Phantom Flame Fire Resist Cold Fire Resist Fire Fire Seek Fire Fire Shape Fire Fire Slow Fire Fire Smoke Fire Warmth Fire Cook Food Create Food Food Decay Food Distill Food Essential Food Food Mature Food Poison Food Food Prepare Game Food Preserve Food Food Purify Food Food Season Food Seek Food Food Test Food Food Water to Wine Food Beacon Gate Create Door Gate Trace Teleport Gate Awaken Healing Body-Reading Healing Lend Vitality Healing Minor Healing Healing Recover Energy Healing Relieve Madness Healing Relieve Sickness Healing Remove Contagion Healing Resist Disease Healing Resist Poison Healing Restoration Healing Restore Hearing Healing Restore Memory Healing Restore Sight Healing Restore Speech Healing Share Energy Healing Share Vitality Healing Stop Bleeding Healing Suspended Animation Healing Complex Illusion Illusion & Creation Illusion Disguise Illusion & Creation Illusion Shell Illusion & Creation Independence Illusion & Creation Initiative Illusion & Creation Inscribe Illusion & Creation Know Illusion Illusion & Creation Simple Illusion Illusion & Creation Alarm Knowledge Glass Wall Knowledge Identify Spell Knowledge Memorize Knowledge Tell Position Knowledge Tell Time Knowledge Test Load Knowledge
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01-30-2023, 06:03 AM | #138 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
And the rest of the magery 0 spells...
Code:
Blackout Light & Darkness Blur Light & Darkness Bright Vision Light & Darkness Colors Light & Darkness Continual Light Light & Darkness Dark Vision Light & Darkness Darkness Light & Darkness Flash Light & Darkness Gloom Light & Darkness Glow Light & Darkness Hawk Vision Light & Darkness Hide Light & Darkness Infravision Light & Darkness Invisibility Light & Darkness Light Light & Darkness Light Jet Light & Darkness Mirror Light & Darkness Night Vision Light & Darkness Remove Reflection Light & Darkness Remove Shadow Light & Darkness See Invisible Light & Darkness Shape Darkness Light & Darkness Shape Light Light & Darkness Small Vision Light & Darkness Wall of Light Light & Darkness Clean Making & Breaking Copy Making & Breaking Dye Making & Breaking Fasten Making & Breaking Find Weakness Making & Breaking Inspired Creation Making & Breaking Knot Making & Breaking Mapmaker Making & Breaking Rejoin Making & Breaking Restore Making & Breaking Soilproof Making & Breaking Stiffen Making & Breaking Transparency Making & Breaking Weaken Making & Breaking Alertness Mind Control Avoid Mind Control Berserker Mind Control Boost Intelligence Mind Control Bravery Mind Control Compel Lie Mind Control Daze Mind Control Disorient Mind Control Drunkenness Mind Control Dull [Sense] Mind Control Dull Hearing Mind Control Dull Taste and Smell Mind Control Dull Vision Mind Control Dullness Mind Control Emotion Control Mind Control Encrypt Mind Control Fascinate Mind Control Fear Mind Control Foolishness Mind Control Keen [Sense] Mind Control Keen Hearing Mind Control Keen Taste and Smell Mind Control Keen Vision Mind Control Loyalty Mind Control Lure Mind Control Madness Mind Control Mass Daze Mind Control Mass Sleep Mind Control Mental Stun Mind Control Panic Mind Control Peaceful Sleep Mind Control Rear Vision Mind Control Sickness Mind Control Sleep Mind Control Terror Mind Control Will Lock Mind Control Wisdom Mind Control Blink Movement Blink Other Movement Cloud-Walking Movement Freedom Movement Glue Movement Grease Movement Haste Movement Animate Shadow Necromancy Skull-Spirit Necromancy Steal Energy Necromancy Steal Vitality Necromancy Animate Plant Plant Bless Plants Plant Blight Plant Blossom Plant Conceal Plant Essential Wood Plant False Tracks Plant Forest Warning Plant Heal Plant Plant Hide Path Plant Identify Plant Plant Plant Control Plant Plant Growth Plant Plant Sense Plant Plant Vision Plant Pollen Cloud Plant Seek Plant Plant Shape Plant Plant Tangle Growth Plant Walk Through Plants Plant Walk Through Wood Plant Wither Plant Plant Atmosphere Dome Protection and Warning Detect Poison Protection and Warning Nightingale Protection and Warning Reflect Gaze Protection and Warning Resist Pressure Protection and Warning Sense Danger Protection and Warning Turn Blade Protection and Warning Watchdog Protection and Warning Weather Dome Protection and Warning Garble Sound Great Voice Sound Hush Sound Imitate Voice Sound Mage-Stealth Sound Noise Sound Resist Sound Sound Silence Sound Silver Tongue Sound Sound Sound Sound Jet Sound Sound Vision Sound Thunderclap Sound Voices Sound Wall of Silence Sound Create Fuel Technological Essential Fuel Technological Identify Metal Technological Identify Plastic Technological Irradiate Technological Magnetic Vision Technological Preserve Fuel Technological Purify Fuel Technological Radiation Jet Technological Radio Hearing Technological Resist Radiation Technological Reveal Function Technological See Radiation Technological Seek Fuel Technological Seek Machine Technological Seek Plastic Technological Seek Power Technological Seek Radiation Technological Spectrum Vision Technological Test Fuel Technological Body of Water Water Boil Water Water Breathe Water Water Condense Steam Water Coolness Water Create Ice Water Create Spring Water Create Steam Water Create Water Water Dehydrate Water Destroy Water Water Dry Spring Water Essential Water Water Foul Water Water Freeze Water Frostbite Water Geyser Water Ice Dagger Water Ice Slick Water Ice Sphere Water Icy Missiles Water Icy Weapon Water Melt Ice Water Purify Water Water Resist Water Water Seek Coastline Water Seek Water Water Shape Water Water Snow Jet Water Snow Shoes Water Steam Jet Water Walk on Water Water Water Jet Water Water Vision Water Whirlpool Water Clouds Weather Cool Weather Current Weather Fog Weather Frost Weather Hail Weather Predict Weather Weather Rain Weather Resist Lightning Weather Shocking Touch Weather Snow Weather Spark Cloud Weather Storm Weather Tide Weather Warm Weather Waves Weather Wind Weather
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01-30-2023, 06:09 AM | #139 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
When you look at this spells, just remember, an average IQ 10 magery 0 mageborn will have a skill of 8 with only 1 character point in the spells in question. In order for the mageborn to reach a skill of 12 with any given spell that is Not Mental Very Hard, will be 12 character points.
As for the Illusion College spells? In order to study an illusion spell, the mageborn has to have an IQ of 11+ in addition to Magery 0. There are a few other oddball prerequisites like that for spells, so look at those spells carefully when you consider whether or not you'd want your village mage with an IQ of 9 and DX of 9 to study spells.
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01-30-2023, 07:36 AM | #140 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Mageborn are like Coins - Worldbuilding TL 3
What follows is a more or less standard Harn World manor from the Kingdom of Kaldor's stats, but built using "historical census" values rather than what is given from HARN MANOR.
Code:
Family Tenant HD Skill Serf Free Labor Rent Rent Notes ID Occupation Size Acres Acres Days Kind Fees ----------------------------------------------------------------------------------------------------------------- 1 Priest 6 11 0 30 0 0 0 2510 2 Salter 4 11 0 25 0 60 31 120 3 1/2 Villien 4 14 15 0 60 60 21 0 4 1/4 Villien 6 14 8 0 32 60 14 0 5 Cottar 2 10 4 0 16 60 10 0 6 Villien 4 12 30 0 120 60 36 0 7 Cottar 2 11 2 0 8 60 8 0 8 1/2 Villien 5 11 12 0 48 60 18 0 9 1/4 Villien 2 11 8 0 32 60 14 0 10 Yeoman(LH) 6 14 0 61 0 60 67 0 11 Miller 6 9 0 20 0 60 26 240 12 Villien 5 13 33 0 132 60 39 0 13 1/4 Villien 5 11 5 0 0 60 11 0 14 Small Farmer 10 12 0 1 0 66 7 0 15 Villien 6 10 38 0 152 60 44 0 16 1/2 Villien 3 12 11 0 0 60 17 0 17 Cottar 8 11 1 0 4 60 7 0 18 Small Farmer 3 11 0 2 0 72 8 0 19 Cottar 3 13 2 0 8 60 8 0 20 1/2 Virgate Farmer 5 12 0 14 0 144 20 0 21 Cottar 2 11 4 0 16 60 10 0 22 1/2 Villien 2 11 20 0 80 60 26 0 23 1/2 Villien 2 12 16 0 64 60 22 0 24 Cottar 4 11 2 0 8 60 8 0 25 Yeoman(MF) 2 14 0 28 0 60 34 0 26 1/2 Villien 6 9 18 0 72 60 24 0 27 Yeoman(LF) 2 12 0 18 0 60 24 0 28 Villien 8 14 29 0 116 60 35 0 29 Metalsmith 3 10 0 30 0 60 36 144 30 1/2 Villien 6 11 12 0 48 60 18 0 31 1/2 Villien 2 9 16 0 64 60 22 0 32 1/2 Villien 9 9 20 0 80 60 26 0 33 1/4 Villien 2 10 9 0 36 60 15 0 34 Cottar 1 10 2 0 8 60 8 0 35 Villien 7 9 21 0 84 60 27 0 36 1/4 Virgate Farmer 4 10 0 9 0 114 15 0 37 Villien 8 12 29 0 116 60 35 0 38 Villien 13 14 39 0 156 60 45 0 0 TOTALS 178 406 238 1560 2376 836 3014 Code:
Name ST DX IQ HT Magery Social Gender Age Death Skill pts Celine Jolley 8 12 10 8 0 Serf Female 32.95 52.497 43 Gwiawn Metson 10 11 10 8 0 Serf Male 28.108 64.997 34 Masson Karton 9 10 9 9 0 Serf Male 9.856 70.296 0 So, now we roll for the fates of the children (ie, when they're expected to have died). Rolling a 367 for the first child, we find that the lifespan for her firstborn was 2 years. For her second child, the lifespan roll was 282, which results in her child dying before it was even a year old. Next child, rolled a 795. Fate is kinder to her third kid, and it will live to the ripe old age of 61. Her fourth born child, we roll a 546, whose child is fated to die at a young age of 21. Since she's 32, we will roll for one more child and rolling a 3 and a 2, she will give birth at the age of 33. I'm going to rule that she is currently with child and is at the present time, 2 months along. Now, that family is supposed to have five members, and there is only her, her husband, and two living children. In my mind's eye, I've decided that that household has the husband's mother living there as well. Now for the Mom herself. She's going to be a mageborn, the question becomes one of what she will become. Being fairly normal with an IQ of 10, she will be a typical mageborn. So, let's think about what this village needs, and only has 2 adult mageborn in the mix - both of whom are at the service of their Lord. Her Family owes 48 mandays of labor per year, and her Lord COULD possibly demand that the labor be in mageborn related work, but frankly, the lord needs all the labor he can get to handle his fields and his cattle needs. I'm toying with the idea that as a result of losing her first two children, she will become a mid-wife/wise woman. So what will a wise woman know? Herbalism, and possibly herb based alchemy. The spells she does know would be related towards healing. Chances are, none of the skills she has will really be near professional level (Skill 12) because she's busy doing a lot of things for her family. Will continue on this further...
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