06-29-2011, 07:13 PM | #31 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Mars 1917
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Luke |
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06-29-2011, 08:14 PM | #32 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Mars 1917
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Eccentric AIs could be fun. Either they were written by decadent people, or they need a certain amount of skilled software maintenance which isn't available, or the hardware is damaged, or living through all those devastating wars and the loss of things they were supposed to be managing broke them. The decadent Martian commoners could debate whether they are thinking machines or trapped souls. (It would probably be good not to make it clear that everything is 'mundane' technology or superscience ... we tend to be too blase about marvelous technology today). The L. Sprague de Camp essay on planetary romances which he wrote while planning the Krishna stories might be worth reading.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 06-29-2011 at 08:23 PM. |
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06-30-2011, 01:46 AM | #33 | |
Join Date: Dec 2009
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Re: Mars 1917
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Last edited by SonofJohn; 06-30-2011 at 01:50 AM. |
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06-30-2011, 07:35 AM | #34 | ||
Banned
Join Date: Apr 2008
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Re: Mars 1917
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06-30-2011, 09:14 AM | #35 |
Join Date: Jun 2005
Location: Parnamirim, Brazil
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Re: Mars 1917
Man, this campaign concept is AWESOME. I'm already thinking of doing it as a sequel of one of my old - Vietnamesque - campaigns.
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Perssek - GURPS GM, frustrated writer and enthusiastic dad: well, it could be worse... |
06-30-2011, 05:51 PM | #36 |
Join Date: May 2005
Location: Oz
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Re: Mars 1917
After a few bad experiences both sides of the screen, I have gone off "bait-and-switch" campaigns completely. I might not say what the switch is going to be, but I always make it clear there is going to be one. Besides, I'm not in a position to dictate to any players that they play what I offer, and I don't think I'd get a quorum for a campaign of straight infantry combat on the Western front. I'd miss out on the players who want to swash their bucklers on Dying Mars, and disappoint the players who want to slog through mud and lead up the ridge at Messines.
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Decay is inherent in all composite things. Nod head. Get treat. |
06-30-2011, 11:19 PM | #37 | |
Join Date: Jun 2005
Location: Parnamirim, Brazil
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Re: Mars 1917
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Perssek - GURPS GM, frustrated writer and enthusiastic dad: well, it could be worse... |
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07-01-2011, 09:00 PM | #38 | |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Re: Mars 1917
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That book, along with a wealth of others, has set me to spending a lot of late hours dreaming up my own sword and planet campaign. Set around 1875, it will send a mix of Brits and Americans on a expedition up the Amazon and into the interior of Peru in search of some missing company men (Heart of Darkness style). No social nor wealth advantages/disadvantages allowed! They will mean little, as this trip into the wilds goes deep. Last edited by Lancewholelot; 07-02-2011 at 08:51 AM. |
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07-01-2011, 09:50 PM | #39 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Mars 1917
I hate it when people steal my ideas before I have them.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
07-01-2011, 10:11 PM | #40 | |
Join Date: May 2007
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Re: Mars 1917
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The toughest thing would be to make the primers (assuming you're reloading the original cases). Using the duplicator gizmo to duplicate primers would probably be easier than using it to duplicate the entire cartridge. Just for yucks, you could have the duplica-gizmo be semi-intelligent -- it keeps insisting on "improvements" in the cartridge design. Such as an individual safety on each cartridge ("just rotate the rim 45 degrees before firing -- oh, and if you leave it too long the safety will re-set itself." Or -- "I improved on that remarkably crude stuff -- whatchamacallit, "cordite" -- the new propellant is a high explosive and will produce about three times the muzzle energy." The Aussies will notice when the first SMLE goes boom . . !) |
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Tags |
bio-tech, mars, sci-fi, sword & planet, ultra-tech |
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