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07-03-2011, 02:25 PM | #1 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Gravity, ST, and Terrans on Mars
How does a character's strength change if they are on a world with higher or lower gravity?
Since Mars has a gravity of .38, Earth would have a gravity about 2.5 that of Mars. If I have the ST scale normed for Mars, would I just give Terrans a new ST that has a BL of 2.5 times their BL on Earth? I assume that HP should not change since it is mass based, but shouldn't Terrans be tougher than a Martian of the same mass? If so, how could you model this effect?
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Travis Foster |
07-03-2011, 02:38 PM | #2 | |
Join Date: Jan 2010
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Re: Gravity, ST, and Terrans on Mars
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If you want to reflect something like Martians being tall and spindly because of the low gravity give them Vulnerability (Crushing, x2) [-30]. |
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07-03-2011, 02:49 PM | #3 |
Join Date: May 2011
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Re: Gravity, ST, and Terrans on Mars
It is a good question, because on one hand, a martian shouldn't be able to lift as much weight, but should maybe have the same capacity for absorbing damage.
Also, although the strength required to lift a weapon of a certain mass is altered, the strength required to move it around and absorb or alter its inertia would be the same. I am thinking of when I wanted to train with the monk spade, back in kung fu school, many years ago. The test for determining whether a student was eligible for training involved holding the monk spade level with the ground for an interval, which is a fair test of wrist strength. You need to have that for using a weapon that has a 30-40 pound metal weight on the end. I failed to test successfully to begin monk spade training. But I might have actually passed that test on Mars! Then I end up having difficulty keeping control of the weapon during training. |
07-03-2011, 03:15 PM | #4 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Gravity, ST, and Terrans on Mars
After reading p. B350, I think you'll agree that Edgar Rice Burroughs' John Carter was a highly-cinematic character.
You may wish to give a Carter-like Superman a little extra ST, but more importantly Striking ST (p. B88). You may wish to give him Tough Skin (p. B47) as well. I've only read the first Barsoom novella, and that was long time ago, but if I remember correctly, Carter could split a Green Martian's skull with a punch pretty easily. IIRC, he killed more than one with his bare hands.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
07-03-2011, 08:07 PM | #5 | |
Join Date: Aug 2007
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Re: Gravity, ST, and Terrans on Mars
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Actually statting out a Flying Uppercut (which is to a regular Uppercut as a Flying Jump Kick is to a regular Jump Kick) is an interesting exercise in G;Martial Arts but Carter was obviously using some Cinematic rule or other that lets you claim Critical Hits when necessary. The leaping 15 feet straight up is pretty cinematic too. the reason why it is and the tricky thing if you're actually trying to be realistic is that "weight" or perhaps more properly gravitaional mass varies according to the local field but _inertial_ mass remains the same wherever you go. The way this translates into Gurps is that Lifting ST manipulates weight but Striking ST (and Min ST for weapons) works on inertial mass. On Earth these are the same according to out locally normed eyes but on Mars they are different. If youwere really a masochist you could give a human-looking Martian a -4 to Lifting ST but normal Striking ST. A compromise would be to average the two. 38% lift plus 100% striking comes to slightly more than a combined ST of -2 or 64% BL. This might be okay as Min ST for a Rapier or a Shortsword is 8. HP should be nromal for sT when doing things the simple way or tied to Striking ST when being complex. As humans don't actually have two independant sets of muscles I favor the combination method. Movement also stays normal as it's largely based on inertial mass. Trazlistically there should be some effect on jumping but that's only because while you can't leap any _faster_ you fall back down more slowly. Potentially very complicated to handle realsitiically. If I was actually trying to do Barsoom I'd make Barsoomians "normal" and Carter Super-Barsoomian with ST around 30 and 1 or 2 levels of Super Jump.
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Fred Brackin |
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07-03-2011, 02:53 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gravity, ST, and Terrans on Mars
Seriously. There are already rules for this, there's no need to reinvent the wheel. If you have a specific issue with the RAW, then I can see a reason to address it, but I'm at a loss as to why we need to play "What if I had written the Basic Set".
Last edited by sir_pudding; 07-03-2011 at 03:26 PM. |
07-03-2011, 09:27 PM | #7 | |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Gravity, ST, and Terrans on Mars
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I don't know if I'll use this, but I like it.
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Travis Foster |
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07-03-2011, 02:46 PM | #8 | |
Join Date: Aug 2004
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Re: Gravity, ST, and Terrans on Mars
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If you don't want their Slams and such to work like they weigh a lot more than they do, you can declare any portion of their additional HP you like 'massless', as in not affecting collisions; this would also make falls in Martian gravity less serious for them. So, if norming ST 10 to be what lets a typical Martian humanoid have a BL of 20 in Martian gravity, that results in a Terran visitor template that looks something like: ST +6 [60] Basic Speed +2 [40] (On the basis that Terrans are able to move faster and are used to reacting to things falling much faster) Super Jump 1 [10] (Together with Basic Speed boost, results in leaps around 3x normal distance) |
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07-03-2011, 02:54 PM | #9 | |
Join Date: Dec 2007
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Re: Gravity, ST, and Terrans on Mars
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07-03-2011, 03:24 PM | #10 | ||
Join Date: Jun 2006
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Re: Gravity, ST, and Terrans on Mars
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I really think you are trying to scale the wrong thing if you are trying to keep Martians at ST 10.
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-- MA Lloyd |
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Tags |
high gravity, low gravity, mars |
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