10-21-2010, 05:13 PM | #1 |
Join Date: Oct 2010
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Slam with something insubstantial
I participate in game, where every hero can hit insubstantial enemies.
We are on a strict points limit, so many advantages are limited to -80% of their original cost. For example, most of innate attacks would probably cost 1 point per dice or even less (for small piercing damage), and would be extremely specific. My problem is that my primary attack is a slam, and I don't know how to add "Affects Insubstantial" to it. It's not a problem to increase slam damage with melee innate attacks with "Follow-Up: natural slam +0%, Affects Insubstantial +20%", but it will work only if I manage to deliver at least 1 point of natural slam damage. The easy solution is, probably, some kind of Neutralize aura with "One Ability (Insubstantiality) -80%", but no matter how I try, I can never reduce it cost below 10 points (because base cost is 50 points). For that cost, others can deliver up to 16 dices of extremely specific ranged pi- damage (or 10 extremely-specific burning, etc.). The other drawback is that every random ghost around me would get "Affects Substantial" for free (or, more precisely, "At last, we can kill one of that annoying substantial mortals, kicking his ass while he can't see us!"), unless I make my aura switchable, and somehow manage to instantly select, when it should work, and when it shouldn't... Is there any other way? It doesn't really matter, how many enchantments and limitations will it cost, if it's "-80%" version would cost less than 10 points. PS: sorry for my poor english. upd: And, by the way, "neutralize" and "affliction"-based solutions offer an addition resistance roll (quick contest of Will, for example), which is never applies to "Affects Insubstantial" innate attacks. That's a problem too... Last edited by Reikon; 10-21-2010 at 05:24 PM. Reason: Completely forgot... |
10-21-2010, 05:32 PM | #2 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Slam with something insubstantial
Probably the simplest solution is to stat up the dice of your full-speed slam as a crushing Innate Attack, calculate how many points Affects Insubstantial would cost as an enhancement to that, and put that on your character sheet as a freestanding advantage.
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10-21-2010, 05:47 PM | #3 |
Join Date: Oct 2010
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Re: Slam with something insubstantial
Hmm... That's not a simple task, because slam damage depends on relative speed, and ghosts can be really, really fast. My own speed doesn't make much difference. Also, it will increase basic attribute costs, if my basic move or HT will rise (because I'll have to increase advantage cost). "Melee Attack (ST-Based)"-enchanted innate attacks usually has no such side-effects.
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10-21-2010, 05:59 PM | #4 |
Join Date: Jan 2010
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Re: Slam with something insubstantial
Perk (Narrow Imbument: Can use Ghostly Weapon for Slams)
Ghostly Weapon is a DX/Hard (or IQ/Hard if you prefer) skill that costs 1FP to use. |
10-21-2010, 06:22 PM | #5 | |
Join Date: Oct 2010
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Re: Slam with something insubstantial
Quote:
By the way, what book is that "Ghostly Weapon" from? o_O |
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10-21-2010, 06:28 PM | #6 |
Join Date: Feb 2005
Location: Psionic Ward
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Re: Slam with something insubstantial
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10-21-2010, 06:45 PM | #7 | |
Join Date: Oct 2010
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Re: Slam with something insubstantial
Quote:
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Tags |
ghostly weapon, imbuements, insubstantiality, slam |
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