08-01-2021, 12:23 PM | #1 |
Join Date: Jul 2005
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DFRPG: VTT for I Smell A Rat
I assume (because I cannot find them) that there are no VTT versions of the maps for I SMELL A RAT from the DRRPG core set.
There are versions of the maps in the PDF of AGAINST THE RAT MEN but I was hoping I'd be able to use the full colour version. If this is regarded as illegal contraband by the publishers might I recommend they make versions available for a small fee? I would hate to have to do all the hard work of adapting the maps myself. (In fact I hate doing any hard work.)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
08-01-2021, 09:17 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DFRPG: VTT for I Smell A Rat
What defines a VTT version for you? Having the map key on a separate layer and wall textures set up so secret doors aren't obvious? I don't believe GURPS has any official relationship with any VTT (there's an unofficial Foundry plugin) so I doubt it.
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08-02-2021, 12:22 AM | #3 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: DFRPG: VTT for I Smell A Rat
Legally, would we be able to take a map from Rat (or anything else, really) and convert them to something usable by a VTT and run them in an online game?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
08-02-2021, 12:52 AM | #4 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DFRPG: VTT for I Smell A Rat
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08-02-2021, 02:31 AM | #5 | |
Join Date: Jul 2005
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Re: DFRPG: VTT for I Smell A Rat
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I'm happy to do the task of adapting it to the particular program and putting in hidden doors and what have you. There is no unified format that could put all that into Roll20, Foundry or whatever. Just the maps in digital format.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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08-02-2021, 03:04 AM | #6 |
Join Date: Sep 2006
Location: Luxembourg
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Re: DFRPG: VTT for I Smell A Rat
The maps in PDF format are part of the PDF version of DFRPG.
two separate files with high resolution maps, full and tiled. But I don't think you can purchase them separately. Last edited by Celjabba; 08-02-2021 at 04:11 AM. |
08-02-2021, 09:46 AM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DFRPG: VTT for I Smell A Rat
The PDF version includes the maps as a separate file 'DFRPG_Maps', from which images can be extracted normally. Not sure what options you have for the paper version.
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08-02-2021, 12:17 PM | #8 | |
Join Date: Jul 2005
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Re: DFRPG: VTT for I Smell A Rat
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Hmm, I may have to go with scanning the map on p20 and hoping I can blow up the image enough to be useful in creating a map via some cunning piece of software. Thanks for your help! (And yes, the option of just buying the map file would be useful.)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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08-02-2021, 12:45 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DFRPG: VTT for I Smell A Rat
The maps are simple enough that you might be better off just laying them out by hand, you're not losing a lot of pretty graphics and it would let you remove a lot of things you don't want to be obvious.
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08-03-2021, 10:14 AM | #10 | |
Join Date: Jul 2005
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Re: DFRPG: VTT for I Smell A Rat
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But things turn out more complex than I thought. I managed to scan the map on p20 of the DUNGEON booklet into a PDF. I then managed to get it into a PNG format... And I just now wonder if I could have done that straight from the scanner... never mind. And I managed to import that as a background layer into the FOUNDRY VTT software and started to align the grid... And that's the point at which the whole project ground to a halt because I couldn't figure out how to get the hex grid on the original map to fit to the hex grid produced by the VTT. Yes, there are means to do this but I suspect that the hex grid on the booklet map is a lot looser and more forgiving than the one the computer likes. When it was fitted correctly in one bit the map it drifted in others. I note that the maps for the NORDLAND modules which are specifically intended for VTT have a single sample hex on them (as well as a single reference DnD scale 5 foot square) which you can use for alignment and scale and leave the rest of the map with no hex or square overlay. So you probably can't just use the DF maps as they currently are. Ah well, more work. I'm retired. I shouldn't have to do grunt work. I do though. The fact that the dungeon drawing software I've got doesn't work in a hex grid naturally but prefers squares is a bit annoying. Ah, well. Lemme see, ratio of DnD squares to GURPS hexes....
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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