05-29-2013, 09:54 AM | #41 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What level Physician skill should an MD have?
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05-29-2013, 09:56 AM | #42 | ||
Join Date: Jul 2009
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Re: What level Physician skill should an MD have?
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05-29-2013, 10:03 AM | #43 |
Join Date: Jul 2009
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Re: What level Physician skill should an MD have?
He also has another +2 from using TL8 surgical equipment, so you could achieve 95% reliability with Surgery-12 :).
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05-29-2013, 10:14 AM | #44 |
Join Date: Aug 2007
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Re: What level Physician skill should an MD have?
I don't think so, that's a an Equipment Bonus and so's the +4 for Specialized Operating Theater. The specialized version replaces rather than stacking with the Basic equipment.
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Fred Brackin |
05-29-2013, 10:32 AM | #45 | |
Join Date: Aug 2007
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Re: What level Physician skill should an MD have?
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So: if skill 12 is a good level to very rarely fail in routine situations, and nurses can handle most routine medical problems, then (starting) nurses might actually be reasonable candidates for Skill 12 (and they are, very much are, medical professionals). But that puts the "doctor" level significantly higher. |
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05-29-2013, 10:32 AM | #46 | |
Join Date: Jul 2009
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Re: What level Physician skill should an MD have?
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If it was a TL 6 theather (the TL of its introduction), it'd give only a +3 quality bonus, because TL6 surgical gear gives no "intrinsic" bonus. |
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05-29-2013, 10:40 AM | #47 | |
Join Date: Aug 2007
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Re: What level Physician skill should an MD have?
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A Standard Operating Theater only gives a +2 and I don't know that I was in a Specialized one. That would take you back to 14 - 3 + 4 = 15.
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Fred Brackin |
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05-29-2013, 11:06 AM | #48 | |||||||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What level Physician skill should an MD have?
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Answer: The meaning of the skill changes at a level below the abstraction of the game system. Ignore it, or at most treat it as a -2 for unfamiliarity with new methods and equipment until current skill users catch up on their reading, whereupon they no longer have that -2 eating into the bonuses for the new stuff. It would be completely wrong to say that as standards advance, skills increase. For fixed years of study, skill levels are fixed as well. What changes are the bonuses for developments in the field and, ultimately, the TL.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-29-2013, 11:15 AM | #49 | |
Join Date: Aug 2007
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Re: What level Physician skill should an MD have?
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05-29-2013, 11:27 AM | #50 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What level Physician skill should an MD have?
At the current intensity of undergraduate education and work terms/residencies, I'd go with about 2 points/year, total, in associated skills, techniques, and perks. Someone who has a flat four-year MD has 8 points to distribute; someone who does another four years of specialization has 16 points to distribute. Spend them as you like. The contrast between {Diagnosis (H) IQ [4], Physician (H) IQ [4]} and {Diagnosis (Optional Specialty) (A) IQ+2 [8], Physician (Optional Specialty) (A) IQ+2 [8]} is huge, and the latter person may also have access to perks like Cutting-Edge Training, Efficient, and Hyper-Specialization that aren't taught below the specialist level.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
doctor, kromm, physician, raw, skills |
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