01-06-2016, 06:56 AM | #1 |
Join Date: Oct 2015
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Magic and cosmetics
So with my mage going on the offensive I notice a couple of things.
Missile attacks for mages are all elementaly themed, we have a fireball, lightning, ice spikes and rocks flinged at your adversary. The spells are fine and quite workable for mages of any elemental persuasion but what I notice is a lack of generic arcane bolts of energy ala the classic magic missile from dnd. However for my caster who I have as more night and darkness themed mage. Id like too see if there is a way to make some darkness projectile. Now what Im going to ask is: Is there a way to cast illusion over your projectile as to make some Darkness effect stacking exactly with the projectile in order to make some darkness attack. tvtropes.org/pmwiki/pmwiki.php/Main/CastingAShadow?from=Main.DarkIsEdgy WARNING TVTROPES LINK: INFINITE TIME SINK. Kinda like this type stuff. Im using magic as skills. |
01-06-2016, 07:47 AM | #2 |
Join Date: Sep 2007
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Re: Magic and cosmetics
"Darkness" isn't a thing, but an absence of a thing, which is probably why there aren't any missile weapons using it. But that's no obstacle to magic. Just rename one of the existing spells and describe the special effects however you like. Merely cosmetic changes are free.
It's also pretty easy to make up new Missile spells that are compatible with the existing ones just by comparison. They do 1d per point of energy, plus or minus one for other effects (-1 for impaling, +1 for crushing, etc). Just make up a spell called "Darkbolt" and say it's 1d / EP. Deduct a point per die if you want a better wounding modifier or some other extra effect. Changing prereqs to the Light / Darkness college is also straightforward; just keep about the same number of depth of chaining. |
01-06-2016, 09:10 AM | #3 |
Join Date: Oct 2015
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Re: Magic and cosmetics
So there isnt a way to stack spells or anything?
Or a I totally dead in the water here? |
01-06-2016, 09:25 AM | #4 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Magic and cosmetics
Do you want your character to cast two spells at the same time, or do you want your character to cast one spell that looks like a different spell? Those are two different things.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
01-06-2016, 09:30 AM | #5 | |
Join Date: Oct 2015
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Re: Magic and cosmetics
Quote:
What Im considering right now is using Illusion shell on top of whatever projectile spell I ready, if its possible somehow. There is no real clue as to how long it takes to cast it. The depiction on the same page of Nicholas Cage seems to make it looks like something thats just conjured up. I might have missed something there. |
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01-06-2016, 11:12 AM | #6 |
Join Date: Aug 2009
Location: Poland
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Re: Magic and cosmetics
Stacking spells this way is rather unwieldy, the way I see RAW:
I think creating a new spell would be far easier.
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My irregular blog: d8 hit location table |
01-06-2016, 01:18 PM | #7 |
Join Date: Sep 2007
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Re: Magic and cosmetics
See Hang Spell and Delay (and the other "Linking Spells" in the Metamagic college) for ways to get multiple spells to fire together.
Do you intend to change the appearance of the spell every time it's cast? Perhaps as a deception, to make enemies take the wrong countermeasures? The OP made me think you were just looking for a Missile spell that fits a theme of darkness / night. If I were making up a "Chameleon Bolt", I'd probably put it in the Illusion College, make it 1d-1 per EP, and simply put in the description that the caster can choose the appearance of any other Missile spell when it's cast. |
01-06-2016, 01:21 PM | #8 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Magic and cosmetics
Yes they're called Metamagic college. Which includes "Throw Spell" which will turn a Regular spell into a missile spell.
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01-06-2016, 01:23 PM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Magic and cosmetics
Start with Sunbolt (GURPS Magic, p. 114). Change the damage type from tight-beam burning (like a laser) to burning without any incendiary effect (it "freezer burns" tissue but won't set fires). To compensate for the loss of the ability to set fires (which most burning attacks can), cause blindness, and target the eyes and vitals for extra injury (as tight-beam burning can), raise damage to 1d per energy point and remove the 50% bonus to enemy DB for polished shields. Ignore all the talk about mirrors; that just about never matters. Change the prerequisites to "At least six other Light and Darkness spells, including Shape Darkness." Call the resulting spell Darkbolt.
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01-06-2016, 01:37 PM | #10 | |
Join Date: Dec 2007
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Re: Magic and cosmetics
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