01-17-2011, 11:03 PM | #11 |
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
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Re: Odd D&D-to-GURPS translation
I built a version of that spell for my wiki ages ago: http://islandsofwar.wikispaces.com/R...List.Sanctuary.
I did it with the Mind Control approach, so perhaps not what you're looking for, though.
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01-18-2011, 04:19 AM | #12 | |
Join Date: Sep 2004
Location: Torino, Italy
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Re: Odd D&D-to-GURPS translation
Quote:
"Anyone who wants to Attack you in melee combat has to make a Will ROLL or simply not be able to attack you."
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01-18-2011, 09:20 AM | #13 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: Odd D&D-to-GURPS translation
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01-18-2011, 10:57 AM | #14 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Odd D&D-to-GURPS translation
This is from the 3.5 SRD:
Quote:
SanctuaryAdd some spell-like modifiers if you want. Adding Costs Fatigue, 2 FP, -10%; Magic, -10%; Requires Gestures, -10%; Requires Magic Words, -10% would reduce the point cost by 4. Also consider adding Based on IQ, +20% to make your success roll against IQ instead of Will (and the Quick Contest your IQ vs. the subject's Will). Level 1 will protect the subject from close foes, levels 4-5 will protect them from everyone in a typical low-tech melee, level 10 will protect them from everyone in about bow range, and level 26 will protect them from everyone on the planet. Last edited by munin; 01-18-2011 at 12:04 PM. |
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01-18-2011, 04:03 PM | #15 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Odd D&D-to-GURPS translation
When is the Will saving throw made in D&D? What happens if it fails? Is the rolling character free to choose to attack some other target, or has he wasted his attack action for that round?
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01-18-2011, 04:13 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Odd D&D-to-GURPS translation
If it's a spell in the original source, why not convert it as spell to GURPS?
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01-18-2011, 04:36 PM | #17 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Odd D&D-to-GURPS translation
Of an Affliction that has Malediction, maybe aura, and Total Pacifism(only towards cleric)?
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01-19-2011, 01:50 AM | #18 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Odd D&D-to-GURPS translation
Further musings, assuming the 3.5 version of the spell, like found in the HyperText SRD. The power makes the attacker lose his action if he tries to attack the spell subject and borks a Will save.
GURPS Magic framework: It's pretty close to what the Command spell does. Turns it into an active defence with all that entails, but it's a pretty GURPS'y approach. Avoid also has some of the properties sought. As a Power: It reacts to attack, so the Reflexive (+40%) modifier is probably needed. It is very clearly Mind Control [50]. But it's a version of Mind Control with only one use, so it's a very limited form in that regard. It commands the specific action of aborting the action underway. Probably in the -50% to -75% range. Mind Control needs concentration, though which means that the power will need the Independent enhancement (+70%) or it will also cost the caster his ability to act that turn. The adherence only lasts a turn, though, and that's the Maximum Duration limitation for -75%. So far this comes to +40+70-75-75 = -40% for an advantage cost of 30. Now as a spell this now needs to be rolled into an Affliction [10] Adding this advantage is +300% It's touch only so the affliction gains the Melee Attack, Reach C, No Parry for -35%. The part about ending if attacking is an Accessibility limitation (Only while not attacking) probably worth -20% That the power only protects for a duration is built into Affliction. Final cost modifier should then be +300-35-20% = +245%. 3.45 x 10 is 34.5, rounding to 35 points. ------ If one uses Multiplicative modifiers the costs become: Base Power: 40%+70% = +130% to 50 points = 115, reduced to 20% = 23 points. Resulting Afflicttion: +230% to 10 points = 33 points, reduced to 45% = 14.85, rounding to 15 points.
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The Wrathchild Last edited by The Wrathchild; 01-19-2011 at 06:34 AM. |
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monster creation |
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