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Old 04-18-2022, 12:25 PM   #34
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Hua has neutralized four missile technicians. The "scouts" who were shooting on deck 6 are still up and moving... though they haven't shot again.
I imagine they're probably coming up to find out what the shots are about. They'll probably try to wake up the dazed technicians; I'll just stab the three of them in a vital spot, then I'll try an take a look at what the security people are doing.

Quote:
[919] 22-04-18 20:21:04 CEST
Damage
1d6 -1
1: 6 - 1 = 5
2: 1 - 1 = 0
3: 1 - 1 = 0

[918] 22-04-18 20:20:44 CEST
AOA Knife to Vitals (17-3)

3d6 <= 14
1: 6 + 5 + 3 = 14 ... success
2: 4 + 2 + 1 = 7 ... success
3: 6 + 1 + 4 = 11 ... success
I guess some are woken up by incompetent stabbing and one is in a bad spot. I guess I have to deal with that before I look at the guards.
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