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#1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Do you think this could be fun? Basically, a campaign wherein between each major sequence of interrelated sessions, say, N number of years passes. Players describe how they spent those N years, and everyone gets a fixed number of CP for that time, making projections based on how many points per session you were handing on out between interrelated sessions, and scaled by how much time was passing between those sessions on average. CP rewards are handed out based on the quality of each player's description of their character's life during that time. Then, a campaign reason is agreed upon for why the PCs are back together again (if they ever stopped being together), and you're off, N years wiser and more experienced. I thought I might try it out with a group and see.
Also, it again makes me realize there should be some sort of Unusual Background modifier on things like Unaging, Extended and Short Lifespan, etc. based on how significant they are in the specific campaign. Sometimes the campaign won't have supernatural aging attacks or ultra-tech aging rays, and won't last for more than 5-10 campaign world years. And some games will have intentionally large time skips, or aging attacks. For instance, imagine the above campaign idea with 5 PCs, one which, unbeknownst to the others, was Unaging for some reason (e.g. "good" vampire hunting other vampires with humans who don't know he's a vampire) - that Age Control (+20%) enhancement starts to make more sense now, huh?
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-JC |
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#2 | |
Join Date: Mar 2010
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#3 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I didn't give the characters significant numbers of points for the time skip, although the ones with the Invention unusual background (this was 3e steampunk) got to move the points into new inventions, the old ones having become widely used. |
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#4 | |
Join Date: Dec 2007
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#5 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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I thought you were on the "Unaging costs too much" side last time this came up?
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#6 |
Banned
Join Date: Apr 2008
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I was just in a campaign where time would skip several months after each story arc. The off-screen periods involved no character points, but activities could be specified for the period -- e.g. build stuff, arrange hirelings, relationships, etc. -- all of which could then be plot-relevant in the next story arc.
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#7 |
Join Date: Dec 2007
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#8 |
Join Date: Apr 2011
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The problem with things like Unaging is that they are going to be overcosted in 90% of campaigns. If the campaign doesn't actually care about long term time then I'd just make it a Quirk or something.
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#9 |
Join Date: Feb 2005
Location: Berkeley, CA
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I've been in a campaign like that (GURPS Vampire). Two recommendations: either everyone or no-one should have unaging, and don't use the training rules, just give a flat xp gain over time skips.
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#10 |
Join Date: Apr 2005
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I sort of did this for my current campaign. A "Newbies" start. Characters started underage, at 50 character points, and go on minor adventures lasting a single session. Each time, they'd get 10cp, and time would advance about six months. Once they became adults, they started on their -proper- adventuring career, and time (And experience) progressed as normal, with the only time-skips largely being when they're taking time off. Which hasn't really been as much as they might like, lately :>
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Tags |
aging, campaign ideas, time skips |
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