Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-17-2024, 03:20 PM   #1
Embassy of Time
 
Embassy of Time's Avatar
 
Join Date: Dec 2015
Default Weird things to make rules for?

After a successful mini-campaign over the holidays, I am overhauling my Ultimate Sauce Academy setting, a world that basically crosses GURPS IOU with Food Wars. It is a culinary academy that is wacky, zany, and full of puns and acronyms. I am currently dabbling with some extended rules on cooking, making it essentially a different type of alchemy (there is magic and actual alchemy in the setting, too), and I plan to make rules for influencing the game through your characters style, e.g. using certain styles of clothing to intimidate, confuse, distract, etc. I was thinking about other typically ignored or overlooked things that could be fun to make special, possibly very in-depth, rules for, and wondered if anyone in here had suggestions? Like, when the slender woman in the intimidating outfit hands you a sandwich to boost your aggression before a fistfight, what other things could be fun to include??
Embassy of Time is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.