01-17-2022, 08:23 PM | #1 |
Join Date: Aug 2004
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Bio-Tech vs. Cybernetics
Comparing Ultra-Tech's sections on Body Modifications and Brain Implants to Bio-Tech's sections on Biomod Transplants, Polykeratin Grafts, Xenotransplants, and Neuromods, there's often a lot of overlap; and sometimes, the cybernetics come out on the short end of the stick. For instance, a cybernetic Boosted Heart is TL10, $10,000, and 19 points, and is Electrical, while the bio-tech Boosted Heart is TL9, $15,000, 15 points, and not Electrical. Its only downside is that it's a little more expensive; but even that goes away when you normalize the TLs: IIRC, if a technology is available before its started TL at all, it costs considerably more (twice as much, I think?); and higher TL versions of a technology cost less for the first few levels (I forget the rule of thumb; but ISTR that it's at least a 2/3 reduction). There may be other cases such as this.
My gut instinct is that when there's overlap between cybernetics and bio-mods, the cybernetic version ought to be cheaper, lower-tech, and/or more limited (e.g., Electrical), or at best equal, all else being equal. Has anyone done a full comparison of cybernetics vs. bio-tech? If so, what other oddities have you found? |
01-17-2022, 09:05 PM | #2 |
Join Date: Jun 2013
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Re: Bio-Tech vs. Cybernetics
Just a brief look before I go to bed, but I'll note that, despite the similar names, the two Boosted Hearts are almost nothing alike in effect. The Boosted Heart from UT210 gives Immunity to Heart Attacks, as well as a temporary +1 to Basic Speed (temporary because it burns FP). The Boosted Heart from BIO174 gives +1 to HT, +1 to FP (total +2), and 1 level of Hard to Kill (for total +2 to death checks and the like).
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01-17-2022, 09:18 PM | #3 | |
Join Date: Aug 2007
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Re: Bio-Tech vs. Cybernetics
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A generalized x2 for equipment acquired after start that is 1 above TL seems to be a very common House Rule but I know of no canon source for it. There were price reductions for lower TL equipment in 3e but they didn't come forward in 4e. Instead there are some times quality increases such as the blade quality thing at TL7. Others would be logical. I haven't done the systematic comparison you're looking for but of course I've noticed comparative quality levels between cyber and bio. One thing that should probably be noted that while soem cyber is primarily a replacement for lost natural parts bio is almost always an enhancement. My own concerns are more aimed at an integration of the two rather than "fairness" for cyber. I might also reclassify some bio as cyber and possibly vice versa as I integrated the two books.
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Fred Brackin |
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01-17-2022, 10:24 PM | #5 |
Join Date: Aug 2004
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Re: Bio-Tech vs. Cybernetics
Rather, it's a completely different economy than point costs are. There's a broad tendency for higher-point things to cost more money; but it's a weak correlation at best and has many exceptions.
Not that that has anything to do with what I'm asking for. I'm not trying to establish a correlation between money and points; if that was my goal, I'd just use the “trading points for money” rule and be done with it. |
01-17-2022, 10:51 PM | #6 | |
Join Date: Jul 2007
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Re: Bio-Tech vs. Cybernetics
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01-17-2022, 11:16 PM | #7 | |
Join Date: Aug 2004
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Re: Bio-Tech vs. Cybernetics
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But one difference that cotbutten keyed into is that bio-mods heal; cybernetics just malfunction. Replace your missing arm with a vat-grown arm, and you buy off One Arm entirely; replace it with a cybernetic arm, and you just get a Mitigator to One Arm. A very large Mitigator, mind you; but still just a Mitigator. That's why I was thinking that cybernetics ought to be cheaper and/or lower-tech than their bio-tech counterparts, when such counterparts exist: they're more prone to failure, and/or harder to get working again. |
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01-17-2022, 11:58 PM | #8 | |
Join Date: Dec 2007
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Re: Bio-Tech vs. Cybernetics
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Last edited by David Johnston2; 01-18-2022 at 12:20 AM. |
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01-18-2022, 09:14 AM | #9 | |
Join Date: Aug 2007
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Re: Bio-Tech vs. Cybernetics
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So there's some niche for cyber for people who get wounded but can't spend long periods recovering.
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Fred Brackin |
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01-18-2022, 12:18 PM | #10 | |
Join Date: Jun 2013
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Re: Bio-Tech vs. Cybernetics
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At least for the first bit, I think this isn't entirely dissimilar to how modern prosthetics are done - the person comes in, gets properly fitted for a prosthetic, then uses a basic "loaner" model while the new custom one is being built to the appropriate specifications.
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