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Old 12-05-2013, 01:38 PM   #1
Anders
 
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Default Strange campaign themes

Bollypunk - combine the Bollywood themes from traditional Indian literature, mixture of romance, comedy and drama and above all the music/dance numbers with the hardboiled cyberpunk ethos of William Gibson and Bruce Sterling. Works best with players who actually can sing, but that's not an absolute condition.
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Old 12-05-2013, 03:49 PM   #2
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Bollypunk - combine the Bollywood themes from traditional Indian literature, mixture of romance, comedy and drama and above all the music/dance numbers with the hardboiled cyberpunk ethos of William Gibson and Bruce Sterling. Works best with players who actually can sing, but that's not an absolute condition.
Sounds like an updated version of Streets of Fire.

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Old 12-05-2013, 09:12 PM   #3
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Sounds like an updated version of Streets of Fire.

Bill Stoddard
Set in Calcutta.
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Old 12-05-2013, 09:36 PM   #4
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Set in Calcutta.
I'd go to see it!

Bill Stoddard
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Old 12-05-2013, 11:39 PM   #5
Peter Knutsen
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Originally Posted by Anders View Post
Bollypunk - combine the Bollywood themes from traditional Indian literature, mixture of romance, comedy and drama and above all the music/dance numbers with the hardboiled cyberpunk ethos of William Gibson and Bruce Sterling. Works best with players who actually can sing, but that's not an absolute condition.
Can't they just lip sync? I'd have imagine dancing is more important.
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Old 12-05-2013, 11:49 PM   #6
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Can't they just lip sync? I'd have imagine dancing is more important.
Depends if you're doing live action or tabletop. Tabletop is closer to radio drama or voice acting.

Back when I ran my campaign based on Atlas Shrugged, I told the players they'd get an extra eep if they made a long philosophical speech in character. . . .

Bill Stoddard
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Old 12-06-2013, 01:52 AM   #7
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Depends if you're doing live action or tabletop. Tabletop is closer to radio drama or voice acting.

Back when I ran my campaign based on Atlas Shrugged, I told the players they'd get an extra eep if they made a long philosophical speech in character. . . .
Oh God! My players hardly needed encouragement. They used to pick philosophical fights with NPCs to work out who the bad guys were.
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Old 12-06-2013, 05:51 AM   #8
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Bat Wars - Your ears can deceive you. Don't trust them.
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Old 12-06-2013, 07:32 AM   #9
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Oh God! My players hardly needed encouragement. They used to pick philosophical fights with NPCs to work out who the bad guys were.
Most of my players don't seem given to dialectic. Or at least not to roleplaying it.

Bill Stoddard
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Old 12-06-2013, 08:16 AM   #10
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Default Re: Strange campaign themes

Weird War Dungeon Fantasy

The Nazis' latest energy-weapon experiment has opened a rip in space that meshed with the summoning performed by the Cultists of the Void. Your dungeon-diving team, armored up, magicked out and armed to the teeth, and faced with skull-wearing baddies who panic and attempt to shoot them, must now fight their way out of Hidden Laboratory 12 at Castle Sturm, along with dozens of malnourished and tortured test subjects.

There is a roar of battle from miles away, so clearly your summoners have enemies nearby. Can you make it there and claim sanctuary? And was that a Cultist of the Void you saw groggily getting interrogated in the other room on your way out?
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