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09-22-2021, 08:09 PM | #1 |
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Join Date: Sep 2004
Location: Southeast NC
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Crazy campaigns ideas
Am I the only one who picked up GURPS Fantasy: Portal Realms and thought "Why send four school children through, when you can send a circa-1960 military expedition though?"
I doubt I'll ever use that idea. Maybe I just really liked having an excuse for researching on the era's military hardware.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
09-22-2021, 08:51 PM | #2 |
Join Date: Nov 2005
Location: Renton, WA
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Re: Crazy campaigns ideas
My current campaign is;
It's a science fiction + fantasy + horror game. And it screams "yes GURPS can do that." |
09-23-2021, 01:29 AM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Crazy campaigns ideas
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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09-24-2021, 05:58 AM | #4 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Crazy campaigns ideas
My recent campaign idea, which I haven’t really put together yet, is set in a private school where some of the students are fantastic creatures from myth and folklore. They have to maintain a masquerade as humans, at a time when their hormones and anxieties are pushing them towards their inhuman natures. The focus would be on the social and academic challenges of high school, complicated by intrusions from the hidden world of magic and monsters. The tone I’d like to set is teen age melodrama combined with surreal weirdness: “Big Mouth” meets “Doom Patrol”. I’m not sure I have the players who would get into the melodrama part though, my usual group is more into action-oriented games.
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09-24-2021, 07:09 AM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Crazy campaigns ideas
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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09-25-2021, 06:46 AM | #6 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Crazy campaigns ideas
Inspired by a passing comment on another thread, I am developing a campaign where the PCs will be non-humanoid utility robots (SM-1 or smaller) stranded on a low-tech world inhabited by alien biological life and a bizarre and cruel totalitarian culture whose holiest site houses the mcguffin that could get them back to civilization.
Quote:
https://www.fantasticfiction.com/d/b...-coramonde.htm Last edited by Donny Brook; 09-25-2021 at 07:04 AM. |
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09-25-2021, 01:22 PM | #7 | |
Join Date: Jun 2017
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Re: Crazy campaigns ideas
Quote:
Now, if you gave the fantasy world some kind of magical TL upgrade, then it's a different story....
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Pronoun: "They/She" Last edited by SilvercatMoonpaw; 09-25-2021 at 02:26 PM. |
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09-25-2021, 02:09 PM | #8 |
Join Date: May 2020
Location: Winnipeg, Canada
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Re: Crazy campaigns ideas
My campaign ideas are usually fuelled by "crazy". I know I'm not alone in this regard :)
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09-27-2021, 10:17 AM | #9 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Crazy campaigns ideas
Quote:
Now I want to build a fantasy setting that is explicitly designed to be difficult for the Modern Army to deal with, while trying to stay in the realm where a sword-swinger with a pile a magic gear is useful. You know, geography/topography that makes planes, tanks, and trucks difficult to work with, foes that are bullet resistant for one reason or another, mind resisting effects that can turn strength against you, and so on.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-27-2021, 12:18 PM | #10 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Crazy campaigns ideas
Quote:
The very easiest GURPS answer to bullets is an abundance of Missile Shield and Reverse Missile effects, but that also feels a bit like cheating. It's the kind of thing where I'd put in a countermeasure that's possible, but costly - individually enchanted ammunition, where putting it on a dozen arrows isn't too bad, but several magazines of 5.56 NATO get prohibitively expensive. I would probably approach the bullet problem from a couple angles. Spell effects, as above; monsters that are resistant to piercing damage, like undead and blobs; and terrain that usually has short sightlines, so that it's possible to close to melee range. Importantly, none of these are insurmountable problems: spells can be counterspelled, resistances can be overcome with volume of fire, and firearms are still handy in close quarters. Another challenge is logistics: a Modern Army depends on a good and reliable supply chain for ammo, gas, and food. Mind control effects are going to be a big whammy, but it's boring if they're a never-fail win condition. I'd definitely include them (if for no other reason than I think mind flayers make great bad guys), but there would need to be workarounds. Experimental psychotronic stuff that doesn't always work, for example... |
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Tags |
campaign ideas, portal fantasy |
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