04-01-2022, 09:14 AM | #601 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Wouldn't there be a more permanent location for a command post in a crisis like this? If the emperor woke up to respond to a sudden attack wouldn't it be inconvenient if they had to setup the command post first? Besides that, the emperor woke up in the middle of a war; surely he'd already make arrangements in case the rebels launched a major offensive. He'd probably at least consider the possibility the rebels and the inter-dimensional intruders were related.
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04-02-2022, 10:47 AM | #602 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious tries to engage with the man in such a way as to be repellant and make him uncomfortable enough to want to be done with this situation and go back to what he was doing.
"Oh sonny you want to help an old lady... she can make it worth your while and you won't even have to untie my hands" ...eew. Acting 3d6 <= 14 3 + 5 + 6 = 14 ... success ------------------------------------------------------------- (I think our best bet if we're in this far, is to just wheel on back there and get to work on moving the stones in the subtle order you were researching to delay detection, and when they catch on we'll defend the position while we finish. I had it in my head that this was a bit more remote off in a wing, but we can make it work... How big is the area of the stones to be moved? When we are at the point Maximus notices or is disabled, is the area such that Vassarious could improvise becoming a big adamantine wall or dome to protect Halcyone while she finishes?) |
04-04-2022, 08:58 AM | #603 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The emperor doesn't seem to be thinking strait, now does he? Quote:
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He scurries back to his screens. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-04-2022, 09:51 AM | #604 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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I'll try to whisper to V along the way. "I think they've taken the opportunity we created to change the wall for themselves. I think there may be company at the wall." |
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04-04-2022, 11:02 AM | #605 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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"Cheeky!" |
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04-04-2022, 11:08 AM | #606 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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04-05-2022, 09:30 AM | #607 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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They turn the corner into the hall and see the blocks that need to be rearranged. Its as empty as the first time Vassarious saw it, and just as magically potent. for reference: Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-05-2022, 12:37 PM | #608 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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04-05-2022, 01:51 PM | #609 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
If Halcyone could do it in 30 minutes (rushing) solo, are we able to cut that down working together?
If we've figured out the structure well enough, we will want to order our changes to delay detection as long as possible. Seeing the layout makes me wish we brought some fast-drying construction foam ;) Feels like we're looking at Plan A: If it is practical to set charges on either side of the wall to blow at the time the emperor is disabled to slow their penetration, that could work. If they start to break through before completion or if charges are impractical, we launch smoke bombs down either side and try and defend the position while completing the changes. Plan B: If charges to block the passage are not practical, and there is significant time left to completion when the Emperor is disabled, Vassarious could dart out of here and try and create a distraction while Halcyone pretends to be fixing the wall from the damage the "terrorist" did. Plan C: Vassarious becomes a barrier to protect Halcyone when they get to the point they will be noticed... The V-Wall can thread into the existing nitches for anchored reinforcement But taking an inanimate form... the 10-second shift would mean if they got around the V-Wall, Halcyone would have no backup. |
04-08-2022, 01:02 PM | #610 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The speed with which they could enter... it all depends on how much they are willing to damage the architecture. If they blast a path back open, its probably a minute to get the explosives, and a minute to place the charges. If they dig it out, you've probably got five to ten minutes, depending on if they stick immortals* to moving rubble or not. *you know that individual immortals won't go down automatically, because Kunnifax stayed up and talking when magically cut off, and because "holo-maximus" told you. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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