06-13-2021, 02:54 PM | #91 | |
Join Date: Jul 2008
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Re: Independent Income at later TL stages
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-13-2021, 03:00 PM | #92 | |
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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In the second place, if you build a GURPS character for a modern setting in a straightforward way, with Comfortable Wealth, a job, and a settled lifestyle, the question “what do I have” becomes very hard to answer. Whether they own or rent a house probably doesn’t matter, but whether they have a car certainly does. Do they own an SUV and a load of camping gear? Hiking boots? Do they have an AR-15, a SIG P-225, an AR-7, eye protection, ear plugs, and a big shiny knife? Those are very ordinary hobby equipment in Alaska or New Mexico. Is my character’s Jeep Cherokee provided by his Status-1 cost of living, or do I have to account for it? If I have to account for it, does it have to come out of his 20% budget or his 80% budget? The AR-15 and the P-225 are for his hobby of 2-Gun Action Shooting, but the AR-7 is for protection from coyotes and such while hiking and camping, which he also uses the SIG for. Do hobbies come out of big budget or little budget? Or is the hiking/camping hobby lifestyle and the shooting hobby adventure gear? Cost of Living and the Settled Lifestyle rule do not answer questions but compound them.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-13-2021 at 06:42 PM. Reason: copy editing |
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06-13-2021, 03:30 PM | #93 | |||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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Things that are verisimilitudinous are usually not true; they just have the appearance of truth. That's the economics of GURPS characters. Quote:
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And if you don't agree with me what's "ordinary" and expected, again, that's what the GM is there for. But if your GM agrees that anyone who can afford an AR-15 as part of their background lifestyle is likely to have one, then by all means it should be allowed as "background" equipment. I'll disagree with your GM's assessment of the frequency of AR-15 ownership, but not with his justification to make them background equipment if he honestly believes it. Quote:
Then you just keep track of your cash on your character sheet. As you spend or get money on adventures, you adjust the number, just like in nearly every RPG ever. Then, each month, to the number on your sheet, you add your salary (if any) and your Independent Income (if any), you subtract your Debt (if any) and your Cost of Living. Done. That's all it is. |
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06-13-2021, 04:06 PM | #94 |
Join Date: Jul 2008
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Re: Independent Income at later TL stages
And you've stepped right into the aforementioned deep water. Where Campaigns' instructions amount to 'make something up entirely on your own recognizance' plus numeric tables that mix dubiously with the rules on cost of living.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-13-2021, 04:10 PM | #95 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
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Edit: in a game, the merchant will be just as good at getting Kewl Stuff as the noble or the scholar. He might even be better, because his station lets him spend it in an economically rational and far-sighted way. But he will be much less effective at pulling the other levers of society and he cannot change that by spending more money. He is a different character in a meaningful way, and should be possible to represent in a game with as many economics rules as GURPS has. One of Francesco di Marco Datini's proudest moments was when late in life, the pope and some king invited themselves to dinner at his palazzo. The purpose of this was for them to eat his dinner and get a loan out of him which they had no intention of paying back. Why did he do it? Because they had more of what GURPS calls Status than he did, so he had to petition them to be associated with them. There are societies where status correlates very strongly with income, but also many societies where it is much more loosely linked. Timur the Lame's father had two servants, a half-empty stable, and did not have to work with his hands. And he was a Tartar chief, so he had to spend money in specific ways (hospitality and horses yes, sound business investments no). There were merchants who passed through his city which had higher incomes than he did, but he and his son who never laughed did not think they were more important or honourable men.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 06-13-2021 at 04:21 PM. |
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06-13-2021, 05:03 PM | #96 | ||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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Again, these traits aren't modeling economics. They're used for setting the correct parameters of a character. So if you want to play a Genoan merchant equal to an English king, take Multimillionaire 3 and Status 7 and spend 20% of your starting wealth on whatever you want. The other 80% is assumed to be what created your lifestyle in the first place. It doesn't matter what your background is or what the rules of your society claim to be the case, if your lifestyle puts you on par with a Status 7 king, you've either got Status 7, or you're paying extra cash for a Status 7 lifestyle. GURPS isn't modeling the rules or the economics of your society; it's modeling who gives bonuses and penalties to whose reactions and who pays how much GURPS $ for their lifestyle. There is NO rule in GURPS that says a king has to be higher on the Status table than a merchant. Quote:
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06-13-2021, 06:40 PM | #97 | ||
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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Decay is inherent in all composite things. Nod head. Get treat. |
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06-13-2021, 06:54 PM | #98 | ||
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-13-2021 at 07:10 PM. |
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06-13-2021, 07:16 PM | #99 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
Realistically, the percentage of income that's cost of living is nearly TL independent, because to a large degree it's dependent on what people are willing to spend, which is a function of income. There's a floor but it's very low (in GURPS$, probably on the order of $25/mo).
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06-13-2021, 07:33 PM | #100 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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cyberpunk, independent income |
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