Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-12-2013, 04:22 PM   #31
Grunker
 
Grunker's Avatar
 
Join Date: Sep 2007
Location: Copenhagen, Denmark
Default Re: When Signature Gear Becomes Expensive

Okay. Here is what I'm thinking right now. Feel free to tell me if that's a bad/good idea:

- I don't think it's fair to demand a player pay 29 points for money that he is FORCED to spend on gear. Witchers also spend around 15 points on Unusual Background traits to gain access to their field of powers (access to "known, but secret" magic powers, resistance to toxicity of alchemy, special uses for the Monster Lore skill and stuff like that).

- I fo think, however, that 8 points WITH plot protection becomes mighty cheap for two swords of pretty good quality, and I honestly think a witcher should lose his gear if he is careless. There is no compelling argument to fuse Gear-For-Money and Plot Protection.

- I think this is a very compelling argument however:

Quote:
Kromms rule probably works best in a setting where characters don't necessaily have substantial wealth, and yet might well have 1 or 2 items of 'Signature Gear' worth substantially more than their personal wealth - e.g. A wandering Knight's Armour and Horse; or Han Solo and the Millenium Falcon.
and since this would only be available to Witchers (who have purchased access via an Unusual Background advantage already), it fits perfectly.

- My suggested compromise is, therefore, to use Kromm's version of Signature Gear, but remove the plot protection from that version of the advantage. Thus, for 8 points a Struggling Witcher is allowed to buy gear for $19,500. This gear is not plot protected. If the witcher wants to protect his gear, he can buy PK's plot protection.

How do we like that solution?
__________________
Click here for GURPS: Witchers and their World! My GURPS: The Witcher project.

Last edited by Grunker; 07-12-2013 at 04:27 PM.
Grunker is offline   Reply With Quote
Old 07-12-2013, 05:14 PM   #32
Anaraxes
 
Join Date: Sep 2007
Default Re: When Signature Gear Becomes Expensive

If you remove the plot protection from Sig Gear, you've removed the main point. The advantage then becomes just Points For Cash or Wealth.

Kromm's post is an attempt to make the Points-For-Cash portion of Sig Gear scale the way the Wealth levels do. PK's houserule separates the two, and also alters the way Points-For-Cash works.

If you don't want plot protection, then just give Witchers an Unusual Background that allows them access to superior Witcher gear, and cash (in whatever form you prefer, Wealth, Points For Cash, or houseruled versions thereof) to cover the initial setup.

Plot protection is for when the character just doesn't make sense or isn't the same without their special, distinctive, gear. The gear is part of the character i the way personality is supposed to be. (Often, characters wind up being defined by their powers, not their personalities or stories. Supers are prone to this, for instance. Gear can have the same effect; your character is his stuff. SF games are prone to this.)

If Witchers need the special toys to seem like Witchers, give them the plot protection. If their Witcher-ness will survive just fine with regular swords, and you'd be happy to keep running the game even after all the PCs permanently lost their toys, then it's just gear.
Anaraxes is online now   Reply With Quote
Old 07-12-2013, 05:20 PM   #33
Grunker
 
Grunker's Avatar
 
Join Date: Sep 2007
Location: Copenhagen, Denmark
Default Re: When Signature Gear Becomes Expensive

Quote:
Originally Posted by Anaraxes View Post
Kromm's post is an attempt to make the Points-For-Cash portion of Sig Gear scale the way the Wealth levels do. PK's houserule separates the two, and also alters the way Points-For-Cash works..
I realize that, but I don't see why it doesn't work strictly as points-for-gear (not points-for-cash, you're forced to buy gear). Actually I think it arguably works better for that since Kromm's version is based on the scaling of Wealth and has no additions for plot protection.

In other words; what about my suggested solution does not work? :)
__________________
Click here for GURPS: Witchers and their World! My GURPS: The Witcher project.
Grunker is offline   Reply With Quote
Old 07-12-2013, 05:35 PM   #34
Anaraxes
 
Join Date: Sep 2007
Default Re: When Signature Gear Becomes Expensive

Quote:
Originally Posted by Grunker View Post
In other words; what about my suggested solution does not work? :)
Calling it Signature Gear :)

You've apparently arrived at the conclusion that you want a points-for-gear mechanism that scales with Wealth. Great; go for it. Witcher gear doesn't ate plot protection. Great; you might even simply decide that no form of plot protection is available at all.

The interesting and novel feature of "Signature Gear" in my mind is the plot protection. I'm in favor of splitting that out from purchasing power, regardless of what happens to the wealth portion (which have all sorts of different issues for different people in different styles of game).
Anaraxes is online now   Reply With Quote
Old 07-12-2013, 05:38 PM   #35
Grunker
 
Grunker's Avatar
 
Join Date: Sep 2007
Location: Copenhagen, Denmark
Default Re: When Signature Gear Becomes Expensive

Quote:
Originally Posted by Anaraxes View Post
Calling it Signature Gear :)

You've apparently arrived at the conclusion that you want a points-for-gear mechanism that scales with Wealth. Great; go for it. Witcher gear doesn't ate plot protection. Great; you might even simply decide that no form of plot protection is available at all.

The interesting and novel feature of "Signature Gear" in my mind is the plot protection. I'm in favor of splitting that out from purchasing power, regardless of what happens to the wealth portion (which have all sorts of different issues for different people in different styles of game).
Like the OP signifies, what I was looking for was a way to buy expensive gear for points. Which only SG and TPFC was able to give me before. So what I'm saying now is that out of the alternatives presented to me, I like the ones I posted most recently best.

I might have overlooked something, or there might be a better solution. If so, I'd really like to hear it :)

Otherwise, I'm rolling with that.
__________________
Click here for GURPS: Witchers and their World! My GURPS: The Witcher project.
Grunker is offline   Reply With Quote
Old 07-12-2013, 06:56 PM   #36
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: When Signature Gear Becomes Expensive

Just to be upfront: I read through this thread, but mostly because of the underlying issue, not because I am a Witcher fan... I barely know about that series. That the title seems a bit misleading. ;-) I have a suggestion, but I freely admit this may be completely idiotic as the few times it has been used occurred about a little over a decade a go... under 3rd Edition rules.

Back then, we (my old gaming group) allowed players to Take Temporary Wealth in excess of the official rule's limit of "Wealthy" (and if the concept justified it, without the 80/20 restrictions on how it is spent). You also had the option of having your earning level shift to something other than average, with the "permanent" Wealth level also being only half price.

So to play a Witcher as described above, you'd take Wealth: Struggling (Does Not Affect Starting Income, -50%) [-5] and Wealth: Very Wealthy (Temporary, -50%) [15] for a net 10 points (I forget how we wrote it shorthand; it was treated as one Advantage if final result was positive/one Disadvantage if negative). If I did that math correctly, that is $20,000 to spend.

Besides an equipment heavy character like a wandering warrior, it was useful for that landed noble who was effectively Dead Broke in terms of earning potential... save adventuring with the party, which didn't make him rich but merely allowed him to pay taxes, creditors, etc. on the holdings he already had (and if adventuring agrees with him, he would be encouraged or even forced to put points into buying up his permanent Wealth level).

Now, if this has been broken repeatedly and I just don't know, feel free to let me know. >.>

Last edited by Otaku; 07-12-2013 at 06:59 PM.
Otaku is online now   Reply With Quote
Old 07-12-2013, 08:06 PM   #37
Grunker
 
Grunker's Avatar
 
Join Date: Sep 2007
Location: Copenhagen, Denmark
Default Re: When Signature Gear Becomes Expensive

Quote:
the title seems a bit misleading.
Granted :P

Quote:
Back then, we (my old gaming group) allowed players to Take Temporary Wealth in excess of the official rule's limit of "Wealthy" (and if the concept justified it, without the 80/20 restrictions on how it is spent). You also had the option of having your earning level shift to something other than average, with the "permanent" Wealth level also being only half price.

So to play a Witcher as described above, you'd take Wealth: Struggling (Does Not Affect Starting Income, -50%) [-5] and Wealth: Very Wealthy (Temporary, -50%) [15] for a net 10 points (I forget how we wrote it shorthand; it was treated as one Advantage if final result was positive/one Disadvantage if negative). If I did that math correctly, that is $20,000 to spend.

Besides an equipment heavy character like a wandering warrior, it was useful for that landed noble who was effectively Dead Broke in terms of earning potential... save adventuring with the party, which didn't make him rich but merely allowed him to pay taxes, creditors, etc. on the holdings he already had (and if adventuring agrees with him, he would be encouraged or even forced to put points into buying up his permanent Wealth level).

Now, if this has been broken repeatedly and I just don't know, feel free to let me know. >.>
Seems to me that solution ends up being pretty similar to the one I'm considering using now :)
__________________
Click here for GURPS: Witchers and their World! My GURPS: The Witcher project.
Grunker is offline   Reply With Quote
Old 07-12-2013, 08:28 PM   #38
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: When Signature Gear Becomes Expensive

Quote:
Originally Posted by Grunker View Post
Seems to me that solution ends up being pretty similar to the one I'm considering using now :)
Indeed... except I personally found it much simpler. I mean... select starting wealth level, select continuing wealth level, calculate the point difference, pay half*, begin with said starting wealth level while only having the "earning potential" of your continuing Wealth level.

No other charts, no Signature Gear rules, etc.

Though if you don't use it, I still hope someone warns me about any abuses they consider (by PM if they fear it will derail this thread). ;)

*Probably worded that wrong, but since the previous post detailed it, leaving it at is.
Otaku is online now   Reply With Quote
Old 07-13-2013, 12:01 AM   #39
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: When Signature Gear Becomes Expensive

Or do:
  • "Witcher Gear" [5]
    • Patron (Equipment, More than average starting wealth, +100%; Minimal Intervention, -50%; Secret, -50%; 6 or less, *1/2) [5]
    • Description: The character has been given some gear due to certain background details for their own use and purposes. Said gear isn't likely to be replaced if lost or sold; treasure it. It can be worth up to 1 thousand times average starting wealth for [5], up to 10 thousand times for [8], up to 100 thousand times for [10], up to 1 million times for [13] and up to whatever you can sweet talk your GM into accepting for [15]. Additionally, on rare occasion, someone or something will tweak things in your favor; subtly, indirectly, from the background. Your character doesn't know who is doing this, why they are doing this or even that they are doing this. It may not even be something your character enjoys the result of as its' intended to serve this unknowns interests one way or another.
Sunrunners_Fire is offline   Reply With Quote
Reply

Tags
signature gear, wealth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.