07-03-2013, 05:00 PM | #11 |
Join Date: Sep 2007
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Re: Yet another Signature Gear Question
So price it at materials + labor of the Enclave scientists and techs necessary ot have produced it + overhead. If the Enclave has no notion of income, it still issues housing, food, power, etc. What's the opportunity cost of them having done something else? How much would yo have to give the Enclave to get them to set aside those resources again to repeat the operation? Twenty people for year costs most than one person for a month.
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07-03-2013, 05:04 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Yet another Signature Gear Question
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07-03-2013, 05:10 PM | #13 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Yet another Signature Gear Question
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07-03-2013, 05:19 PM | #14 | |
Join Date: Mar 2010
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Re: Yet another Signature Gear Question
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... is how I would do it (and have done it for similarly "priceless" pieces of gear in other games that the player wants plot protection for). |
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07-03-2013, 05:58 PM | #15 | ||
Join Date: Jan 2013
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Re: Yet another Signature Gear Question
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That's just an arbitrary value from the rulebook, and it's based on a whole lot of different assumptions for that matter, like a similar structure to what many countries have today, that is that high-end military equipment is produced by private contractors to supply the government. Quote:
That might do it, but isn't it too cheap for such a powerful piece of equipment? It effectively makes the user invulnerable to most small arms fire and highly resistant to everything else save for anti-tank level stuff? |
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07-03-2013, 06:20 PM | #16 |
Join Date: Mar 2010
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Re: Yet another Signature Gear Question
It has no price in G$ and the GM has declined to give it one. That [1] purchases plot protection for the gear. It doesn't resolve how the character acquired the gear.
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07-03-2013, 06:20 PM | #17 | |
Join Date: Nov 2009
Location: Oregon
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Re: Yet another Signature Gear Question
Quote:
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07-03-2013, 07:04 PM | #18 |
Join Date: Jan 2013
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Re: Yet another Signature Gear Question
You're right, and I apologize if I came up as a rude or obtuse. What I meant to say was that the arbitrary value from the rulebook was based on totally different assumptions, and therefore irrelevant to what I am trying to accomplish, that is, balance a priceless, but very powerful item on a character.
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07-03-2013, 07:14 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Yet another Signature Gear Question
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Either it's priceless gear that can't be meaningfully produced in the scope of the campaign (and in which case it doesn't matter if somebody somewhere is selling it; if the PCs will never meet them). In this case it's a gadget. Or it's a piece of gear from a higher TL that can be produced by anybody with the know-how and tools. Use the book price and adjust for TL. Then charge a rarity based UB for how hard it is to get it. |
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07-03-2013, 08:12 PM | #20 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Yet another Signature Gear Question
You can sell it in the game. Why not use the values from the game?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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