02-14-2023, 02:26 AM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[Basic] Advantage of the Week: Resistant
Resistant [variable] is an advantage which can be mundane or exotic, physical or mental. It provides resistance to attacks and conditions that are resisted with attribute rolls, by giving bonuses to those rolls, or possibly immunity, if the GM will allow you to buy that. This meta-advantage appeared at GURPS 4e, as a generalisation of several 3e advantages.
Resistant is no use against things that Damage Resistance or Protected Sense will stop, or help you resist. For the full details, which are a bit complicated, see p. B81. The basic cost of Resistance depends on how common the effects it helps you resist are; most common effects are broad categories, and the range is Very Common [30], Common [15], Occasional [10] and Rare [5]. Those prices are for complete immunity; you can buy +3 to your rolls at ⅓ cost, and +8 at ½ cost, and all fractions are dropped. Those numbers look odd, but turn out sensibly in conjunction with the Rule of 16 on p. B349. They also make it possible to build many historic GURPS advantages from Resistant. Note that Damage Resistance and Magic Resistance are separate advantages, with different mechanics. Resistances to physical things are almost always resisted with HT, while mental things are resisted with either Will or IQ, depending on what they are.
Martial Arts has Resistant to Arm Injuries and Neck Injuries, and makes Resistance to a single Chi skill a perk, along with being Resistant to a single martial-arts Technique, while more general Chi resistance is priced like Psionic Resistance. Technical Grappling’s Control Resistance is priced as Damage Resistance, because it “armours” you against Control Points that are inflicted like damage. Monster Hunters’ “Epidermal Resistance” is concealed DR; the setting also has Resistant to Metabolic Hazards working against being knocked out or made into a vampire, and supernatural plagues with Magic Resistance and/or Resistant to Psionics. Powers explains the relationship between Resistant and anti-powers, Chinese Elemental Powers has Resistant to Knockback, and Divine Favor builds High Pain Threshold as Resistant to Pain. Enhanced Senses has Resistant to Mental Illusions, The Weird explains resistance to mental influence, mutations and pain and Totems and Nature Spirits has Resistance to Spirit Powers for the Snake totem. The Psi series gives us a drug for Resistant to Telepathy and Reign of Steel: Will to Live allows Resistant (+3) to Sickness – not just Disease – for humans who’ve lived through the plagues of the Final War. Space has Resistant versions for aliens and space travellers, and Steampunk adds the very practical Resistant to Motion Sickness. Thaumatology: Magical Styles has Elixir Resistance (+3) for a single Elixir, and Spell Resistance (+3) for a single spell as perks. Transhuman Space: Changing Times adds Resistant to Electrical Pulses and Surges, and Underground Adventures has Respiratory Poison. Zombies discusses resistance or even immunity to zombie plagues (there’s often a downside). The usefulness of mundane resistances depends on campaign style to some extent. If the GM doesn’t feel tropical diseases will add to the story, even when the characters have arrived on Guadalcanal never having been in a jungle before, then buying Resistant to Disease is unproductive. The only custom Resistant I’ve ever seen in play was against Magical Mind Control (+8), in the occult WWII campaign. I bought it for resisting another PC’s power, just in case he ever got taken over, but I’m quite glad this never happened. What has Resistant allowed, or prevented, in your games?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-14-2023, 02:47 AM | #2 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Resistant
Resistant to Aging is of course the final fix for Unaging
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02-14-2023, 04:11 AM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Resistant
I think I had Resistant to Influece in Social Engineering before I put it into Adaptation.
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Bill Stoddard I don't think we're in Oz any more. |
02-14-2023, 05:19 AM | #4 |
Join Date: Dec 2012
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Re: [Basic] Advantage of the Week: Resistant
That probably depends on what logic you base how common it is on. Making Unaging twice as expensive because everybody (who doesn't have a power like this and doesn't die of something else) starts aging eventually isn't a good solution to the issue, IMHO.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
02-14-2023, 05:56 AM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Resistant
You did - i do supplements in alphabetical order because that's just easier.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-14-2023, 06:16 AM | #6 |
Join Date: Dec 2012
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Re: [Basic] Advantage of the Week: Resistant
One of my not-yet-posted concepts for Mythic Elves has them with Resistant to Awe/Terror, due to them having an Awe ability naturally (kind of representing Galadriel's super-intimidation thing in the 'All Shall Love Me, and Despair' scene, that did not translate well to the movie) - since they can put people in Awe of them, it seemed reasonable that they cold also resist it when other Elves do it, as long as they're of similar or greater power.
Also thought that Resistant +1, which I don't think I've seen, should be 1/5th of normal cost, consistent with the most limited forms being perks.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 02-14-2023 at 06:58 AM. |
02-14-2023, 07:36 AM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Resistant
Right, but it looks as if you skipped over SE this time. So I just wanted to note it.
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Bill Stoddard I don't think we're in Oz any more. |
02-14-2023, 12:05 PM | #8 |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Advantage of the Week: Resistant
My Dungeon Fantasy necromanc... psychopomp has Resistant to Undead Supernatural Abilities (+8). It's not yet come up, for one reason or another, but I should remember to keep it in mind from time to time.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
02-14-2023, 12:16 PM | #9 |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Resistant
Immunity to Aging is equal to Unaging but Resistant +3 or +8 is inferior to Longevity.
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Fred Brackin |
02-14-2023, 03:04 PM | #10 |
Join Date: Apr 2019
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Re: [Basic] Advantage of the Week: Resistant
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advantage of the week, immune, immunity, resistant |
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