07-12-2022, 09:36 AM | #21 | |
Join Date: Jun 2013
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Re: [Spaceships] Getting A Few Thousand Extra MPS
Quote:
You're gonna need a bigger rock...
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07-12-2022, 10:34 AM | #22 | |
Join Date: Nov 2015
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Re: [Spaceships] Getting A Few Thousand Extra MPS
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It's probably similar to using a smaller component for the engine, which I don't think it's normally allowed, but that's what it ends up being. Last edited by Aldric; 07-12-2022 at 10:45 AM. |
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07-12-2022, 10:48 AM | #23 | |
Join Date: Jun 2013
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Re: [Spaceships] Getting A Few Thousand Extra MPS
Quote:
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07-12-2022, 06:35 PM | #24 |
Join Date: May 2015
Location: Brazil
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Re: [Spaceships] Getting A Few Thousand Extra MPS
the really important question is.... is all this math REALLY importante to the game? If the game pass entarely in the destination and the trip must take 100 years... By GM Fiat it will take that time and is done!!
IS there a VERY good reason to all this math?!!! An alternatie is improve the design of the rockets with a imaginary "extra special geometry that improves the aceleration" or use a later technology than TL 10 as exception in the campain. Mix types of engines or build a giant eletromagnetic sling shot that will provide the inicial accelarration.... it is a game it is not necessary to respect in full newtons law!! Or declare that you use ion thruster!! But unless your GAME HISTORY DEPENDS ON that.... just move on. IF you will investigate a murder in the travel this irrelevant... if you will fight a alien race or combat a terrorist abord the ship this calculations are irrelevent.... Last edited by jackcelso; 07-12-2022 at 06:46 PM. |
07-12-2022, 10:44 PM | #25 |
Join Date: May 2005
Location: Oz
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Re: [Spaceships] Getting A Few Thousand Extra MPS
I enjoy the maths and physics. Is that a reason good enough?
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07-13-2022, 03:03 AM | #26 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Spaceships] Getting A Few Thousand Extra MPS
And I like playing with design systems and seeing what they'll let you do, and seeing what other people can do with them.
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07-13-2022, 05:36 AM | #27 | ||
Join Date: Mar 2013
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Re: [Spaceships] Getting A Few Thousand Extra MPS
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That said, I'm growing attached to the idea of charged particle beams pushing ships around the solar system, it's opened a story point for me, the start of something of a dark age, where Earth collapses into chaos for environmental reasons, pollution and/or over-population, having just dispatched the last of the early colony ships via primitive hyper-drive and leaving the scattered colony spinners to finish the terraforming of Venus, Luna, and Mars they were in built to carry out |
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07-13-2022, 07:06 AM | #28 |
Join Date: Jun 2013
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Re: [Spaceships] Getting A Few Thousand Extra MPS
Same here. There's also the fact that just having things work by GM fiat results in inconsistencies that can break one's sense of disbelief, as well as removes some of the "hardness" from the science fiction (just as having things work by author fiat does for stories). And, finally, sometimes working out how things actually work can give you further ideas. For example, with my gear rifles (rifles that use gears, springs, etc to store energy and impart it onto a projectile, rather than black powder or similar), I could have just waved my hands a bit and have them just work... but actually working out (with help from the forum) how they worked resulted in me figuring out an origin for them. Specifically, the method of action is the same as for a Red Ryder BB gun - a piston compressing air to accelerate the projectile. I recognized this could be based on a fire piston, and realized a potential origin - someone trying to replace a matchlock mechanism with a fire piston one, but then finding the bullet still got accelerated (albeit not nearly enough), even when the powder failed to ignite (due to wet powder, faulty powder, forgetting to load powder, etc), during testing. Further testing and experimentation resulted in a rifle that didn't need black powder, only a few seconds of cranking. Said rifles would be heavier and more expensive than comparable black powder ones, but the increased rate of fire and not needing powder (and reduced fouling of the barrel) makes them competitive with traditional rifles. Without doing the work, that little bit of backstory would have similarly been replaced with the waving of hands.
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07-13-2022, 07:08 AM | #29 | |
Join Date: May 2005
Location: Oz
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Re: [Spaceships] Getting A Few Thousand Extra MPS
Quote:
2) Because the magnetic field of the Sun exerts a Lorentz force on charged particles moving through it, perpendicular to the direction of movement of the particles, so as it varies the beam of charged particles will wander and swerve.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 07-13-2022 at 07:12 AM. |
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07-13-2022, 06:45 PM | #30 |
Join Date: Aug 2004
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Re: [Spaceships] Getting A Few Thousand Extra MPS
Entering Space, Pg 190, gives a formula of
Departure Velocity squared = Max Velocity squared - Escape Velocity squared. The idea being, to use a gravity assist with our sun, attaining a closest approach of 40,000 km of the sun with a fall from Jupiter allowing the craft to attain 600 km/s at 40,000 km at closest approach. The author points out that the max velocity one can attain is 10 km per second due to twice exhaust velocity of chemical rockets, a ship could leave with a final velocity of 110 k/s. But, what if you can use a two stage rocket to accelerate towards the sun, separate at 40,000 km above the sun, and then use a mag sail away from the surface of the sun? The single stage vessel after separation would have 1/3 rd the original mass, gain free acceleration via mag sail, and perhaps gain more than the original +10 k/s boost given in Robert Zubrin's scenario? Could the max bonus be equal to the average delta V gained at 40,000/149,597,871,000 AU and say 1AU? Not sure what the Max velocity is for a mag sail, but I'd guess it to be higher than 10 k/s of chemical exhaust velocity. Addenda: Max velocity for a mag sail seems to be 375 m/s - making it useless while using a gravity assist or so it would appear. Last edited by hal; 07-13-2022 at 09:10 PM. Reason: Addenda |
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