Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-25-2023, 09:11 AM   #41
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Basic] Advantage of the Week: Fashion Sense

Quote:
Originally Posted by mburr0003 View Post
I'm more of the opinion that "Fashion Sense" makes more sense as a Skill, then the MoS can be applied in some manner as a Reaction Bonus and Time Use can factor in.
I have to say I find that problematic. Fashion Sense as written up gives +1 on reaction and influence rolls, the same as one level of Charisma, and costs the same 5 points. But if you use the margin of success as a modifier, then a fairly modest Fashion Sense of 12 would easily give you +2, and on a good roll could give you +7, which exceeds the recommended human maximum for Charisma. So just by knowing how to dress well you could have a better reaction bonus than the founder of an empire (like Alexander the Great or Napoleon) or of a religion (like Muhammad or Buddha).

If I were going to redesign Fashion Sense, I would look at turning it into a Talent, with the transferable reaction bonus as an alternative extra benefit.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 03-25-2023, 06:04 PM   #42
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Advantage of the Week: Fashion Sense

Quote:
Originally Posted by whswhs View Post
I have to say I find that problematic. Fashion Sense as written up gives +1 on reaction and influence rolls, the same as one level of Charisma, and costs the same 5 points. But if you use the margin of success as a modifier, then a fairly modest Fashion Sense of 12 would easily give you +2, and on a good roll could give you +7, which exceeds the recommended human maximum for Charisma. So just by knowing how to dress well you could have a better reaction bonus than the founder of an empire (like Alexander the Great or Napoleon) or of a religion (like Muhammad or Buddha).

If I were going to redesign Fashion Sense, I would look at turning it into a Talent, with the transferable reaction bonus as an alternative extra benefit.
I didn't know there was a recommended maximum to Charisma. 10 is a soft cap in my games only because it is similar to talents and they with (not ST) attributes I like to soft cap at 20.

I imagine a straight MoS would be too much. I could see something like "any success is +1, MOS 5+ becomes +2, critical success is +3, critical failure and you don't realize how bad you messed up giving -2 without you noticing".

Having Fashion Sense be a talent sounds good, but I do wonder exactly what skills would fall into it and how you would determine what reaction bonus you get.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 03-25-2023, 07:55 PM   #43
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Basic] Advantage of the Week: Fashion Sense

Quote:
Originally Posted by kirbwarrior View Post
Having Fashion Sense be a talent sounds good, but I do wonder exactly what skills would fall into it and how you would determine what reaction bonus you get.
The standard reaction bonus would be +1 per level of Fashion Sense.

As for skills, I think Connoisseur (Fashion), Makeup, and Sewing would be obvious; I expect a couple more could be added to round it out. Professional Skill: Barber/Hairdresser might work. I wouldn't apply it to Savoir-Faire, Sex Appeal, or Streetwise; the reaction bonus would already help those.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 03-25-2023, 11:18 PM   #44
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Advantage of the Week: Fashion Sense

Quote:
Originally Posted by whswhs View Post
The standard reaction bonus would be +1 per level of Fashion Sense.

As for skills, I think Connoisseur (Fashion), Makeup, and Sewing would be obvious; I expect a couple more could be added to round it out. Professional Skill: Barber/Hairdresser might work. I wouldn't apply it to Savoir-Faire, Sex Appeal, or Streetwise; the reaction bonus would already help those.
Let me rephrase; Talent's reaction bonuses are (usually) pretty niche. Would this talent give a full bonus no matter what, or do we need to figure out who that group is?

As for those three skills, a reaction bonus only help when they are used as Influence skills. At least for Savoir-Faire I feel like other uses of the skill could be affected by this.=
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 03-30-2023, 01:22 AM   #45
Kaslak
 
Join Date: Oct 2022
Default Re: [Basic] Advantage of the Week: Fashion Sense

Quote:
Originally Posted by mburr0003 View Post
I'm more of the opinion that "Fashion Sense" makes more sense as a Skill, then the MoS can be applied in some manner as a Reaction Bonus and Time Use can factor in.
Social Engineering tosses in a couple of extra benefits, including:

- as social chameleon but only for visible status (and importantly, no "this is a cinematic advantage" label) and avoiding reaction penalties for high CF accessories in an otherwise low status outfit

- you can be extempt from the material cost when gathering material to put together a higher status outfit.

Especially the former imho is more an advantage kind of benefit
Kaslak is offline   Reply With Quote
Old 03-30-2023, 07:09 AM   #46
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: [Basic] Advantage of the Week: Fashion Sense

You could do Fashion Sense as some kind of skill or skills combo or modified version of Charisma, but this is one of those situations where the perfect is the enemy, not only of the good, but of GURPS's reputation. That approach is potentially complex, whereas a 5-point tag is a nice simple way of saying "This character is a snappy dresser, always looks insufferably cool, and could land a job in the fashion business if that's what they want." It's a character type with whatever modest but useful game-mechanical benefits are judged appropriate by the GM.

cf. Single-Minded, Versatile, Magery 0...
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 03-30-2023, 08:29 AM   #47
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: [Basic] Advantage of the Week: Fashion Sense

Quote:
Originally Posted by Phil Masters View Post
You could do Fashion Sense as some kind of skill or skills combo or modified version of Charisma, but this is one of those situations where the perfect is the enemy, not only of the good, but of GURPS's reputation. That approach is potentially complex, whereas a 5-point tag is a nice simple way of saying "This character is a snappy dresser, always looks insufferably cool, and could land a job in the fashion business if that's what they want." It's a character type with whatever modest but useful game-mechanical benefits are judged appropriate by the GM.

cf. Single-Minded, Versatile, Magery 0...
Posts like this make me want a "like" button.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Reply

Tags
advantage of the week, fashion sense

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.