Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-04-2015, 03:50 PM   #11
Join Date: Aug 2014
Default Re: Member House Rules

We play with the Listen at the Door variants. Because we get so many cards throughout the game, we usually end up as powerful characters at Level 9. We also play fairly friendly, so we save up cards until Level 9, and stay at 9 a while.

Because this ends up with full hands (as in the hand of 5 cards) and we hate to do Charity, we invented a rule that you can trade 2 Curses, 2 GUALs, or 1 each for 1 card from either deck. This gets rid of useless cards for us, as we don't usually Curse at the beginning or usually GUAL at the end, as well as give us more variety of cards, usually treasures.

We also play the rule where you can use the Loaded Die as a Reloaded Die and vice versa.

And, we play where we can trade any type of card, including Door cards in the hand. "Yeah, I'll trade my Gnome for your Dwarf, but you'll have to throw in the Gnomex suit. Sure, I'll add a Sneaky Bastard Sword too."

On the topic of massive decks, we prefer to work on decks that work well together and have similar types of cards.

One deck is Pathfinder and Original (Or Legends). This deck has a lot of Classes, as most decks will, and some Races or Factions. We tend to like three of these types of cards. Plus, they have a lot of Undead and we will be adding the Undead and Dragons boosters to the mix for lots of Undead, Goblins, and Dragons.

Another deck will by Booty and Star. I haven't played much of Star yet, but I understand that it has Classes and Races. So, the same system with lots of Classes, and some Races and Accents. These also have a system with many Ships as I have copies of Fish and Ships and Space Ships.

I'm also considering Apocalypse and Cthulhu for the end of world theme as well as the multiple ways to end the game.

So this isn't necessarily a separate house rule, but we have the rule that we don't mix many sets because we like the balance we have.
Munchkin Sets:
FD, Mnomicon, M6, TT, EE, Holiday
Herps4Me is offline   Reply With Quote

combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 12:10 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.