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Old 07-21-2010, 01:02 AM   #11
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

CAT-MAN

Real Name: Townshend Horgan.
Occupation: Professional criminal.
Legal Status: Citizen of the United States with a criminal record.
Identity: Known to the authorities.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Presumed single.
Known Relatives: None.
Group Affiliation: Ani-Men.
Base of Operations: New York City.
History: Townshend Horgan was a career criminal facing a lengthy prison sentence for various violent crimes when he was given an opportunity to get a reduced sentence by participating in a scientific experiment.

These experiments, performed by scientists in the employ of the Kingpin, involved the injections of various animal DNA into their test subjects using genetic retroviruses (see Kingpin). Horgan's injections contained DNA from several of the big cats, including leopards and at least one species of tiger.

Calling himself Cat-Man, Horgan joined with four other test subjects in escaping the lab, discovering themselves in the sewers underneath Hell's Kitchen. Cat-Man and his companions – Ape-Man, Bird-Man, Dragonfly, and Frog-Man – named their group the Ani-Men and decided to try and take over one of the gangs in the Kitchen (see individual entries). They were foiled by the costumed vigilante Daredevil in this endeavor and were sent to prison (see Daredevil).

Some months later, the Ani-Men had either escaped or were freed from prison, and were hired by the criminal businessman Leland Owlsey, alias the Owl (see Owl). Under the Owl's direction, Cat-Man and the other Ani-Men engaged in attacks on the Kingpin's businesses (the Ani-Men are unaware that the scientists who originally mutated them was in the Kingpin's employ), but were again foiled by Daredevil as well as the Kingpin's newest enforcer, Elektra (see Elektra). The Ani-Men managed to avoid capture by the authorities, and are still at large.
Height: 6'.
Weight: 250 lbs.
Eyes: Green.
Hair: Black.
Uniform: Blue bodysuit, yellow leotard, yellow gloves, yellow boots, gold belt.
Strength Level: Cat-Man possesses superhuman strength, enabling him to lift (press) approximately 1,500 lbs (three-quarter ton) under ideal conditions.
Known Superhuman Powers: In addition to his superhuman strength, Cat-Man possesses superhuman agility, sharp claws on his hands and feet, sharp teeth, and cat-like senses of sight, smell, and hearing.

460 points
Attributes:
ST 30 [200]; DX 16 [120]; IQ 11 [20]; HT 14 [0].
Secondary Characteristics: Dmg 3d/5d+2; BL 180 lbs; HP 30 [0]; Will 11 [0]; Per 13 [10]; FP 14 [0]; Basic Speed 7.5 [0]; Basic Move 7 [0]; Dodge 11.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Acute Hearing 3 [6]; Acute Taste and Smell 2 [4]; Ambidexterity [5]; Catfall [10]; Claws (Sharp Claws) [5]; Combat Reflexes [15]; Damage Resistance 2 (Tough Skin, -40%) [6]; Enhanced Move 1/2 (Ground) (Ground Move 10/20 mph; Biological, -10%) [9]; Extra Attack 1 [25]; Fit [5]; High Pain Threshold [10]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perfect Balance [15]; Silence 3 [15]; Teeth (Sharp Teeth) [1]; Temperature Tolerance 2 [2]; Ultrahearing [5]; Vibration Sense [10].
Perks: Clinch (Brawling) [1]; Fur [1].
Disadvantages: Bad Temper (12) [-10]; Enemy (NYPD) (9) [-20]; Extra Sleep -2 [-4]; Ham-Fisted 1 (-3) [-5]; Impulsiveness (9) [-15]; Kleptomania (9) [-22]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Ani-Men) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Susceptible to Catnip -3 [-3]; Wealth (Struggling) [-10].
Quirks: Dislikes Large Bodies of Water [-1]; Habit (Makes Bad "Cat"-Related Puns) [-1]; Personality Change (Mellow When Under the Influence of Catnip) [-1].
Skills: Acrobatics (H) DX-1 [1] – 15*; Axe/Mace (A) DX-1 [1] – 15; Brawling (E) DX+0 [1] – 16; Climbing (A) DX+0 [1] – 16*; Forced Entry (E) DX+0 [1] – 16; Guns/TL8 (Pistol) (E) DX+0 [1] – 16; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Streetwise (A) IQ+1 [4] – 12; Tracking (A) Per+1 [4] – 14; Urban Survival (A) Per+1 [4] – 14.
Techniques: Kicking (Brawling) (H) def+2 [3] – 16.
Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +1 from Perfect Balance.



Next up: A revision for Daredevil himself. Don't worry, I'll get to the fun folks, like Elektra, Kingpin, Stick, and a few others ... eventually. Still debating whether to bring in the Purple Man or not, and whether to keep him "Purple Man" or change the name to something more sinister.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 10-27-2014 at 08:30 AM. Reason: added Stigma (Freak)
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avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men

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