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#621 |
Join Date: Feb 2021
Location: in your heart
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#622 |
Join Date: Feb 2021
Location: in your heart
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Vic whispers to Telrith:
Did you finish putting that shield up? Next time steels does all the talking. Stone doesn't talk so fast. |
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#623 |
Join Date: Jun 2010
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The party continues their journey back once the lizardmen leave.
By the end of the day, the adventurers have reached the trade roads' edge. They set up camp for the night and eat their dinner. (OC: Roll your usual stuff and eat another ration as you camp for the night.)
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#624 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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"You've only ever seen me get the shield up slow when we're woken up."
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#625 |
Join Date: Nov 2016
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As the party prepares the camp, Bain tries to set up a few traps in the perimeter; sadly, they won’t work this time. He puts the things away, shares the news with the party and tells them to stay alert.
Bain invites the villagers to have dinner with the party in the campfire. We are about to arrive to town. As I told you before, we can’t let Mendel know we found you. So, you will dress as the bandits and wrap your faces in cloth and bandages, we are going to tie your hands with a loose (fake) knot. Since we are in the trade routes, we will do this know. Get ready after dinner, Vicious may tie you. If Telrith agrees, his elementals may hold your leash. All of this is to protect you. After this, Bain leaves to make watch.
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- 画龍点睛。Hide。 |
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#626 | |
Join Date: Jun 2010
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Their names are John, John, Mary, Penelope, and Veruca. Turns out, Mendel either drugged their drink or used magic on them to get them unconscious and hidden under a false bottom of some barrel. They only got out of the fake death trance when they were chained up in a cell. The party and the saved sleep soundly that night. DAY 26 The adventurers wake up bright and fresh. They make their way out of the woods. (OC: Eat 3 meals for the day, no random encounter, roll for setting up camp again.) They eventually stop for the night and camp down.
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#627 |
Join Date: Feb 2021
Location: in your heart
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Vic sets up the camp (7 success) and next morning ties the fake knots (CRITICAL SUCCESS 4) on the townspeople, making it so that they can easily loosen and act freely. viciousvolience: 3D6 → 4(2 +1 +1)
He whispers to them This is easy to take off just press your hands together. |
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#628 |
Join Date: Nov 2016
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During dinner Bain tells the tale of a man that escaped death at the hands of a traitor, and how he consumed his pursuit of justice through sheer determination…
As long as you are up to fight, you can rise. Some lives are like ghosts that come from the shadows, and in the shadows they leave. True life is a dream and some dreams are a fatal well. “I will be watching as you dream”, says Bain as he vanishes in the dark…
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- 画龍点睛。Hide。 |
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#629 | |
Join Date: Feb 2021
Location: in your heart
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Says Vic in a non menacing way. |
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#630 |
Join Date: Jun 2010
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Although the night goes by peacefully, the party still has odd dreams of unknown origins.
(OC: players, feel free to describe the strange dream your PC has tonight. Please post it in the IC thread, thanks.) DAY 27 They wake up to a temperate morning on the trade road. After breakfast, they journey for 2 hours before reaching Starhold Keep, that shining beacon of civilisation. The former captives are glad to be back at safety. (OC: rescuing five captives from the Caves rewards every PC with 5 bonus Character Points.)
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Tags |
dfrpg, dungeon fantasy, magic, martial arts, riddle of steel, sharpshooter, sierra hotel adventurers, spells, swordlogic |
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