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Old 08-04-2021, 12:43 PM   #601
ajardoor
 
Join Date: Jun 2010
Default Re: [DFRPG] Crawl! IC

Telrith raises his shield as the prisoners take cover from the little psychos spoiling their sleep.

TURN 2

The attackers not dazzled by the spell decide they've had their fun and want to bug out. They climb 6 yards away, swinging from the tree branches, leaving their stunned fellows to recover from the sunlight.
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Old 08-04-2021, 11:28 PM   #602
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Default Re: [DFRPG] Crawl! IC

Bain returns fire some more, paying the enemy back with 3 dead falling out of the trees.

Vic moves further into position.

Gathika readies herself for incoming attacks.

The elementals get in front of Telrith as he buttons up.

The former captives clutch their weapons and keep in cover behind the dirt walls.

TURN 3

The 3 blowpipers who shake off the sunlight scatter in multiple directions, moving 6 yards across the trees.
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Old 08-06-2021, 01:24 PM   #603
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Default Re: [DFRPG] Crawl! IC

Bain eliminates another 3 of the horrid blowpipers with arrows.

Vic the Digger gets out his crossbow and takes aim...

Gathika charges ahead.

Telrith fails to cast a spell. His elementals stand guard as the attackers driven off.

TURN 4

The cannibals of the trees continue to cowardly swing away. Whichever enemies have recovered from the flash, they move 6 yards away from the camp.
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Old 08-06-2021, 03:35 PM   #604
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Default Re: [DFRPG] Crawl! IC

Gathika is surprised with Telrith's STONE MISSILE, she praises VIC'S LAST SHOOTING.

She turns her head as she keeps going:

COMRADE TELRITH WHY DID NOT YOU DO THAT BEFORE? /ᐠ。‸。ᐟ\
THAT MAKES SO MANY ISSUES WE COULD SELL SUBSCRIPTIONS!
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Old 08-06-2021, 08:32 PM   #605
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Default Re: [DFRPG] Crawl! IC

Vic the Digger shoots the last of the ambushers with a bolt and watches it fall down lieflessly.

Combat over.

The camp is left to regroup, wait for the Sunlight spell to run out, and then get back to sleep.

DAY 25

The part and the ex-prisoners awake to a deceptively quiet morning outside the canyon.
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Old 08-06-2021, 09:57 PM   #606
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Default Re: [DFRPG] Crawl! IC

We have did it, comrades, we won because I am magnificent. ٩( 'ω' )و BWHAHAHA!
(°▽°) I just wanted to tell you that we are magnificent and strong as a team.
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Old 08-07-2021, 12:29 AM   #607
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Default Re: [DFRPG] Crawl! IC

Quote:
Originally Posted by PumpkinLorica View Post
We have did it, comrades, we won because I am magnificent. ٩( 'ω' )و BWHAHAHA!
(°▽°) I just wanted to tell you that we are magnificent and strong as a team.
Now that you mention it, you even killed one in a flash! You honor this place and the old saying: GÂTUL IADULUI, MIDA UTAS AVRAS!

Early in the morning... Bain makes sure everybody is OK and takes a look around; he moves like the mist in the woods and quickly checks the monsters in search of useful items. He also wonders if they were carrying a banner as they did before.

After recovering his arrows, he asks the people if they have information about the monsters, do they know anything of use? In a display of leadership*, Bain also takes a good deal of time (+2) to explain the situation and tell the villagers the party is more than likely to visit the lizardmen (highlighting Mendel’s advice against the lizardmen) before going to the town; but he is willing to listen to them, hopefully they have a reason to pacify the group's most energetic friends… He also asks them their names and instructs them to stand around the cart (take a defensive formation) as the group hits the road.


Also, for your safety folks, I suggest you mask yourselves (we could employ cloth and bandages, something simple to cover your faces). When we get close to town, we are going to act is if you were bandits; that will help keep things quiet around Mendel.

And keep calm, my friends.
Just as birds are born to fly, men are born to fight.


Spoiler:  
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Old 08-07-2021, 07:58 AM   #608
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Default Re: [DFRPG] Crawl! IC

The ex-prisoners reluctantly take Bain's advice and ready themselves for a clash against lizardmen.
They have their doubts, but also no love for the swamp dwelling savages.

(OC: Going to the lizardmen swamp from the canyon has a travel time of 2 days.)

The corpses of last night's attackers yields nothing but 10 blowpipes and 9 darts. The strange little people have bizarre tattoos and ritual scars all along their arms. In many cases, the arrows torn through their vital organs like wet paper. One enemy was even halved. Gross.
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Old 08-07-2021, 03:57 PM   #609
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Default Re: [DFRPG] Crawl! IC

Gathika can finally see the fighting spirit of the peasants.

YES! The flames of despair dissipate from your eyes! If you will fight we don’t need the other monsters! Let’s take you to the town!

Gathika checks their wounds.
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Old 08-08-2021, 08:12 AM   #610
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Default Re: [DFRPG] Crawl! IC

The adventurers and their hangers-on head back to the Keep...if they can survive the journey back.

(OC: Eat another ration for lunch, everybody. Random encounter.)

As the party rests at midday and eats lunch, they notice a patrol of 12 lizardmen wandering around the edges of the woods 20 yards away, armed with halberds. The swamp dwellers have not noticed the party yet, nor do they seem particularly interested in picking a fight.
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Last edited by ajardoor; 08-08-2021 at 11:25 AM.
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