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Old 11-02-2023, 06:44 PM   #1
Join Date: Jul 2005
Default Tolkien magic and game applications

Consider Tolkien's middle-earth. What forms of supernatural power are portrayed in his writing? What is going on? How does it work? What is the "true nature" of it?

Now that you have developed a comprehensive conceptual framework, how do you manifest all of that in an RPG that stays true to his writing?

If you would use an existing game system then, OK , how would you do it? If you are going to invent out of whole-cloth then what would it be?

Let's assume that I want do a campaign set a few hundred years into the 4th age if that makes a difference.
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