03-12-2011, 10:29 PM | #31 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: Powerstone Program
I finally got my Windows development environment sorted out. So the Windows version of the powerstone cost calculator is at http://www.obrienscafe.com/powerstone-calculator.html
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Online Campaign Planning |
03-12-2011, 10:48 PM | #32 |
Join Date: Aug 2004
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Re: Powerstone Program
Magical Styles doesn't have a lot of things to make Powerstones or enchanting more efficient. But the following can be useful:
Stabilizing Skill (p. 24): Lets you count critical failures as normal failures with a high enough skill level. Alternate Prerequisites(p. 16) to cut down on the bloat of spells needed to learn enchantment. Speedy Enchantment (p. 24) to have something to dump more energy into. Boost Enchantment (p. 25) may come in handy for beginner enchanters. Quick and Focused (p. 29) looks extremely useful for enchanters! |
03-13-2011, 01:20 AM | #33 | ||
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Powerstone Program
Quote:
The enchanters' goods can travel to dealers and consumers of magical goods at existing markets (mostly port cities and other established trade centers of appropriate size) via Teleport courier. Orders may be placed via Mind-Sending, prices and other details haggled via Telepathy. Quote:
A guy casting Teleport can easily carry thousands of enchanted necklaces, or a quarter million carats of Powerstones. |
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03-13-2011, 06:49 AM | #34 | ||
Join Date: Aug 2007
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Re: Powerstone Program
Quote:
Quote:
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03-13-2011, 09:09 AM | #35 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Powerstone Program
Some fascinating ideas, folks. I do ask that we keep this discussion civil as per the policy of this site (which I happen to like).
Without taking a side in this debate, the variables that have been discussed are variables that will differ from one campaign to another. That will affect the pool of available mages, how powerful they are, how well they work together, prices and price controls, etc. What's presented as an example in Magic is just that, an example, and will likely be true for many low tech fantasy campaigns where a mage is a rare exception and prices are largely set and standardized by guilds, economics, or whatever. But there will certainly be campaigns where there are exceptions. One of the things I think is a limitation of the magic system as described is that the more powerful the mage, the more likely he or she is to enchant minor items instead of major. I find that a trifle odd.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
03-13-2011, 09:10 AM | #36 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Powerstone Program
Quote:
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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03-13-2011, 02:13 PM | #37 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Powerstone Program
Quote:
In myth and legend, spell-chuckers aren't particularly associated with the creation of magical items, except when they appear largely to gift the protagonist with the means to achieve his quest or off the baddie at the end. Game-wise, if it was much easier for mighty magicians to craft powerful items, there would have to be a steady stream of worldwide, immediate crises to keep them from being stockpiled. |
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03-13-2011, 02:53 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Powerstone Program
No, the prices in Magic don't make sense for that sort of game either; they're much too low. The standard prices for magic items assume organized circles of casters (Q&D) and/or mages who are willing to work for years for modest wages (S&S). If Q&D is used at all, it's going to involve powerstones.
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03-13-2011, 02:56 PM | #39 |
Join Date: Aug 2004
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Re: Powerstone Program
This really begs for a Pyramid article that lays down how to use an abuse the existing rules and alter the assumptions. Perhaps in the upcoming Alternate GURPS issue?
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03-13-2011, 03:52 PM | #40 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Powerstone Program
Quote:
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generator, gurps, powerstone, powerstones, program |
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