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Old 02-18-2011, 02:58 AM   #11
Wicked Lurker
 
Join Date: Mar 2006
Default Re: Healing Oneself - First Aid Penalty?

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Originally Posted by zoncxs View Post
penalty equal to HP loss, FP loss, and location would make it realistic enough for people to cry :)

so less say you were shot in the left arm and had to run for 20 minutes.

you loss 2HP and 1FP. your arm is still bleeding. you have first aid at 13 ( you learned medical stuff in college etc.) and try to "fix" it

13 - 2(HP) - 1 (FP)- 2(left arm) = first aid skill of 8.

if you are a righty and got shot in the right arm then you would suffer even more penalty because trying to do something with the arm you never do it with is really hard. using the same example you get:

13 - 2(HP) - 1 (FP)- 2(left arm) - 4(off-hand) = first aid skill of 4.

half the off hand penalty if you know first aid at +1 or higher?

idk im sleepy :)

No, since first aid does not train you to do it with the other hand at any level of skill, I would not give halve the penalty at +1.

You still can apply All-Out(*), TDM for not being in a hostile environment/under pressure and modifiers for increased time taken so 8 is not so bad actually.
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Old 02-18-2011, 10:31 AM   #12
Dunadin777
 
Join Date: Nov 2010
Default Re: Healing Oneself - First Aid Penalty?

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Originally Posted by Wicked Lurker View Post
So what about the classic movie scene where the field surgeon is mortally wounded and his assistant has to do the operation under his supervision.
That should be a classic case of the surgeon making IQ-based rolls(maybe at a penalty) to give a bonus of say +2 to the assistant. The person whose hands are actually doing the activity should always be the one making the 'real' skill roll, in my opinion.

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You probably do have a bigger chance of survival if you know what the problem (ie. injury) is and how it can be treated even if you do not do it yourself but have someone else do it who has much lower skill.
Diagnosis, anyone? I almost always require it before physician or first aid rolls. You might have seen the sword stab someone, but without diagnosis you won't know it pierced an artery, which would be essential to treat a wound, and even if it's not required, I still have a successful Diagnosis roll at +2 to a subsequent First Aid roll.
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Old 02-18-2011, 11:24 AM   #13
Steven Marsh
 
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Default Re: Healing Oneself - First Aid Penalty?

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Originally Posted by Wicked Lurker View Post
So what about the classic movie scene where the field surgeon is mortally wounded and his assistant has to do the operation under his supervision.
I remember one time my brain had been removed (don't ask). I needed to walk the surgeon through the operation using a voice box. Sadly, the three-button remote used to control my body didn't have a "reattach brain" switch.
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Old 02-18-2011, 11:34 AM   #14
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Default Re: Healing Oneself - First Aid Penalty?

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Originally Posted by Steven Marsh View Post
I remember one time my brain had been removed (don't ask). I needed to walk the surgeon through the operation using a voice box. Sadly, the three-button remote used to control my body didn't have a "reattach brain" switch.
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