06-22-2010, 08:06 AM | #21 | ||
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
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But if someone's waffling back and forth or trying to jiggle a few points out somewhere, and doing it by hand, I could see them getting really annoyed. It's different if you're aiming for an exact shape and you don't care what it ends up costing you - you don't go back and fiddle with numbers under that circumstance, so you only do the steps once. Quote:
The same argument could be made for affecting a smaller radius, but GURPS charges you less for that.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-22-2010, 12:28 PM | #22 | ||
Join Date: Aug 2004
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Re: Area Effect and Wall height
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06-22-2010, 02:08 PM | #23 | |
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
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And Walls already allow for stacking or making into funny shapes. My brain is full of perl code and the guts of AFP files right now, so I'm feeling very blurry, but I guess I'm just not quite seeing the point other than "Affect more targets" How is that simpler than just setting radius and height?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-23-2010, 12:00 PM | #24 | ||
Join Date: Aug 2004
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Re: Area Effect and Wall height
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06-24-2010, 06:15 AM | #25 | |
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
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You determine if the possible subject is within Radius hexes of the origin, and within Height hexes of the origin (assuming you're measuring orign from the bottom or top of the cylinder). No square roots involved at all. And now I'm REALLY lost - how does changing the height make the radius somehow different from the standard AE enhancement?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-24-2010, 11:45 AM | #26 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Area Effect and Wall height
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But I prefer the enhancement upping the height option for simplicity. |
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06-24-2010, 12:29 PM | #27 | ||
Join Date: Aug 2004
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Re: Area Effect and Wall height
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Obviously, I will not be getting any articles approved for publishing anytime soon... I learned at the same school as Calvin :/ "I realized that the purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity." |
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06-24-2010, 01:15 PM | #28 | ||
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
Quote:
So why not add in a second modifier to adjust height, separately from radius, and let the approximation of volume go hang? Ie, +50%/level for each doubling of radius at 4 yards of height, +25%/level for each doubling of height? That way you don't have to backfigure anything, which is what's got me boggled about your system. Quote:
EDIT: because I'm being a poor communicator again, what I'm attempting to say is that I think I'm communicating pretty darn poorly myself. I wonder if we can get a group discount on communication therapy?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 06-24-2010 at 01:52 PM. |
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06-25-2010, 12:54 AM | #29 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Area Effect and Wall height
Quote:
Most of the time that wont be much use so I propose +10% for each doubling of height. or maybe a +50% Increased ceiling which doubles with normal increased area. I think that would be fair since that would be *32 under the 10% plan. Also a 60% Wall Enhancement would allow you to stack heights already which would also benefit from the increased area of multiple levels of Area Effect. And the 60% Wall Enhancement gives much more flexibility. Hey I want in on that too! |
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06-25-2010, 09:39 AM | #30 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Area Effect and Wall height
Quote:
A tall and wide permeable Wall that engulfs the earth is normally about 67 applications of Area Effect for a total modifier of about +3400%; doubling height for +10% lets you do it for +730%. |
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enhancement, gurps, wall |
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