06-18-2010, 10:49 AM | #1 |
Join Date: Jan 2007
Location: Hungary
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Area Effect and Wall height
Hello everyone!
I would like to ask a few question: What is the height of an Area Of Effect attack? Is it semi-circle, with the height in the center equal to the radius, becoming smaller and smaller? Or is it 2 yards everywhere? Also, how tall is the Wall the wall enhancement gives? And can you put the 3x1 wall block in any shape you want? Also, the wall parts are given per level of AreaOfEffect, or by the Radius it would give? I have searched everywhere, and couldn't find answers. Thank you in advance. :)
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06-18-2010, 11:43 AM | #2 | ||
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
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"You get a three-yard-long by one-yard-wide wall per yard of radius in your area." (emphasis mine) - so for an attack that normally doesn't have an Area (all of them, I think), one level of Area of Effect gives you 2 yards of radius, so 6x1 of wall. Two levels of AOE gives you 4yards, so 12x1. Three levels of AOE gives you 8 yards, so 24x1. Search in the Basic Set ;) The PDF version is really handy, and you can get it from e23.
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06-18-2010, 01:48 PM | #3 |
Join Date: Jan 2007
Location: Hungary
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Re: Area Effect and Wall height
Thank you :)
It looks like I was looking at the wrong place, I was looking at "Area Of Effect" description. Strange, I expected it to be there. And whoops, I should noticed the "/yard of radius" bit. And thanks for clarifying the +60% version. I thought that meant the decorative shape of the wall.
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Can I get an extra level for the "Imitate Béla Lugosi" Gual if I am also a Hungarian? :) |
06-18-2010, 01:52 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
No problem. I abuse the CTRL-F (find) feature heavily, it really helps find those fiddly little rules.
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06-19-2010, 02:17 AM | #5 |
Join Date: Nov 2009
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Re: Area Effect and Wall height
So it's 12' high no matter how many levels of Area Effect? Like with hundreds of yards of radius? Seems strange for someone modeling big explosions that the height is purely static. I'm visualizing this going off with its central point high in the air and it seems more like a fire-deep-dish-pizza than a fireball...
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06-19-2010, 07:54 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
But you don't make explosions with Area Effect, you make them with Explosion (page 104) - so yes, of course AOE is inappropriate.
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06-19-2010, 04:47 PM | #7 |
Join Date: Nov 2009
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Re: Area Effect and Wall height
Unfortunately, the Explosion modifier doesn't seem to indicate a further consideration of height either, nor do the rules on page 414 seem to specifically reference it. It would appear 'explosions' would follow the same default considerations as Area Effect unless I'm missing something therein or in another book.
As to Area Effect being inappropriate for 'explosions' I guess it depends on your definition. I was just using the term generically. As an example, in Powers under Heat/Fire sample abilities (pg 139), you have Fireball that indeed has Explosion, but Inferno several examples later is Area Effect based. And these are designed to be used in multiple levels. Conceptually, you could say supernatural effects with Area Effect just work that way, but I'm curious if this is intentional and whether larger height is indeed static and might require a further modifier, or is legitimately assumed but not covered specifically.
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06-19-2010, 07:33 PM | #8 | ||
Join Date: Sep 2004
Location: Canada
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Re: Area Effect and Wall height
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I guess what I'm not really following is what the existance of something using Area Effect has to do with the explsions? There's nothing really "generic" about the term, after all. Outside of excitable advertisers scripts[1], we don't refer to things with a volume as being "explosions". Area Effect makes all kinds of things into volume-filling abilities (often in combination with Affects Others). Explosion makes things that go boom, which is why it's restricted to a limited range of base advantages. [1] I'm sure I've seen "an explosion of flavor" before somewhere.
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06-19-2010, 07:52 PM | #9 | |
Join Date: Aug 2004
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Re: Area Effect and Wall height
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I have mentioned before that I usually assume AE creates domes (on a surface) or spheres (in mid-air). That has not been a balance problem thus far. |
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06-19-2010, 09:37 PM | #10 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Area Effect and Wall height
Here is reproduced correspondence between myself and Kromm that has not yet appeared in the FAQ:
Quote:
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enhancement, gurps, wall |
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