06-18-2010, 12:35 PM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: House Rule Debate(Perception and maximum range)
You're telegraphing your shots, Douglas :D
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06-18-2010, 12:36 PM | #12 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: House Rule Debate(Perception and maximum range)
I wanted to claim the +4 bonus.
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06-18-2010, 01:44 PM | #13 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: House Rule Debate(Perception and maximum range)
And if someone who was not on the playtest for Tactical Shooting can see it, then the +2 to active defenses is definitively in effect...
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06-18-2010, 02:05 PM | #14 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: House Rule Debate(Perception and maximum range)
How about allowing characters with levels of Acute Vision to get this bonus on top of Aim bonuses? You would have to put a cap on it, say the Acute Vision bonus can not exceed that of the weapons ACC, or half the weapon's ACC if you are not generally generous.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
06-18-2010, 02:08 PM | #15 | |
Join Date: Jul 2008
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Re: House Rule Debate(Perception and maximum range)
Quote:
Also, see Telescopic Vision.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-18-2010, 03:49 PM | #16 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: House Rule Debate(Perception and maximum range)
As someone with poor vision AND in need of new glasses, I am intrigued by all this banter.
From what little bow and crossbow experience I have, I find it easy to hit blurry blobs as opposed to distant smears. |
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house rule, long range, perception, sniper |
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