09-25-2009, 07:48 PM | #11 | |
Join Date: Jan 2009
Location: Copenhagen, Denmark
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Re: Simplifying Gurps Space world creation
Quote:
As long as it is supplied with the required disclaimers and a bit of documentation, I can't honestly see where the problem would possibly be. |
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09-25-2009, 08:18 PM | #12 |
Join Date: May 2008
Location: CA
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Re: Simplifying Gurps Space world creation
Especially if you document exactly where your program goes different.
Then again, I can't figure out why you'd have to use macros in order to do the moons - it looks relatively straightforward from my position. |
09-28-2009, 11:01 PM | #13 | ||
Join Date: May 2005
Location: Oz
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Re: Simplifying Gurps Space world creation
Quote:
GURPS Handbook of the Planets Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 10-30-2010 at 08:31 PM. |
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09-29-2009, 12:03 AM | #14 |
Join Date: May 2008
Location: CA
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Re: Simplifying Gurps Space world creation
Instead of using a loop, why not rewrite the code so it's impossible for two major moons to be within one planetary diameter of each other (five for terrestrial planets)?
Example, for gas giants your first major moon would work as normal. Your second one, however, would only roll 2d6+1d5+3 +IF(that random value >= first major moon's value,1,0)*. This would make it so you can't place two moons in the same orbit and it has the same mathematical properties as if everything was just rerolled. *After some re-thinking, I'm not sure this would work out right. Instead, instead of rolling 'dice' just get a random value between 1 and 216 for the first one and map that to a value - this would be mathematically identical to rolling 3d6. Then subtract the number of possibilities in 3d6 for that value (for example: a value of 4 has only 3 possiblilities in 3d6 - 1,1,2, 1,2,1, or 2,1,1) and get a random number between 1 and 216-(possibilities) and map those values to the remaining possible numbers. This *is* mathematically identical to just rerolling every time you get one of the impossible orbits. This might be slightly more work than using macros, but it's also a lot more compatible. It's not exactly the same as the system in Space, but it's mathematically identical unless I'm completely missing something, which makes it quite good enough for a program. Last edited by Langy; 09-29-2009 at 12:25 AM. |
09-29-2009, 04:11 AM | #15 |
Join Date: May 2005
Location: Oz
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Re: Simplifying Gurps Space world creation
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10-13-2009, 03:13 PM | #16 |
Join Date: Sep 2009
Location: North Carolina
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Re: Simplifying Gurps Space world creation
Brett -
Have you shared your system generator? It sounds great and I have seen all of your posts (and work) pushing for corrections to the calculations - I did not see it with the other game aids. I think I saw that you were concerned with posting it at one point. Thanks |
10-13-2009, 04:14 PM | #17 |
Join Date: May 2005
Location: Oz
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Re: Simplifying Gurps Space world creation
As a beta test I gave copies to some forum posters who have agreed not to distribute further copies.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 11-09-2010 at 07:22 AM. Reason: to add signature |
10-13-2009, 06:21 PM | #18 |
Join Date: Sep 2009
Location: North Carolina
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Re: Simplifying Gurps Space world creation
I have undertaken converting a bunch of old RPG material (created for Space Opera originally - I still have the books from about 1981) and some fictional material into a GURPS setting. I have been starting to work on planets and systems, but as has been pointed out, that is a long process if there are multiple systems. It is organized as a webpage at the moment, which is public, but still needs lots of work.
If you are willing to share your work with with one more person I would be grateful! |
09-16-2023, 10:34 PM | #19 | |
Join Date: Sep 2023
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Re: Simplifying Gurps Space world creation
Quote:
Edit: Found it! Last edited by Obi; 09-16-2023 at 10:46 PM. |
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09-17-2023, 05:34 AM | #20 | |
Join Date: May 2005
Location: Oz
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Re: Simplifying Gurps Space world creation
Quote:
Did anyone complete a proper instance of the GURPS Space (4th edition) star system and planet generation sequence?
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