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Old 07-31-2024, 07:51 PM   #1
Whitewings
 
Join Date: Jul 2005
Default Magical Mobility Aids

The situation is simple: a character is paraplegic and the Restoration spell isn’t available for whatever reason. So a mage starts brainstorming ways to let the character walk. I’m wonder how to do this; a Flight object is one option for mobility, but isn’t exactly walking. Perhaps a dancing object variant?
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Old 07-31-2024, 07:55 PM   #2
Anthony
 
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Default Re: Magical Mobility Aids

Well, flight is a mobility aid whether or not it counts as 'walking'. The cheapest option for mobility is probably a specialized golem to carry them around.
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Old 07-31-2024, 07:55 PM   #3
Varyon
 
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Default Re: Magical Mobility Aids

A Golem should work - a seat with legs of its own that the user commands to move wherever is needed.

EDIT: Ninja'd by Anthony. Dancing Object also feels like it could work, as you noted in your first post.
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Old 07-31-2024, 07:58 PM   #4
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Default Re: Magical Mobility Aids

Sounds to me like a quest line . . ..
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Old 07-31-2024, 08:01 PM   #5
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Default Re: Magical Mobility Aids

Walking is difficult. Mobility is another matter; as others have said, being carried by a golem is a good bet; depending how much the golem has to resemble a human or animal, a golem turtle with a chair on its shell would work. Or a small flying carpet.
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Old 07-31-2024, 11:23 PM   #6
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Default Re: Magical Mobility Aids

Posession. Give up your body and invade a better, younger one. The new one can be a golem or a victim.

Undeads dont need a "nervous system". Become a lich or similar.

Use a "magical automaton proxy". You cant leave your arcane laboratory but you can see and move and speak through a magical automaton.
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Old 08-01-2024, 03:48 AM   #7
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Default Re: Magical Mobility Aids

There were 'go-limbs' in 3rd edition, basically magical prosthetics. I'd look at the cybernetics section of Ultra-Tech and switch around some modifiers.
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Old 08-01-2024, 06:10 AM   #8
Michael Cule
 
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Default Re: Magical Mobility Aids

A simple floating chair.

A wheelchair without the wheels.

And oh look, a chair is even a specifically permitted target for the Flying Carpet spell. (MAGIC p 146)
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Old 08-01-2024, 10:37 AM   #9
Culture20
 
Join Date: Feb 2014
Default Re: Magical Mobility Aids

Using magic via advantages:
Gadget, boots. Grants "Not paraplegic" (requiring user to apply a mitigator to their "paraplegic" disad.) throw some other disads like reduced move, clumsy, or whatever to mimic an imperfect solution and reduce the overall cost of the gadget. [insert Meta-tech boilerplate for $ pricing]

I once played a wizard with a limp, but he flew everywhere with his magic ring, so the limp barely gave back any CP.
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Old 08-01-2024, 03:33 PM   #10
dcarson
 
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Default Re: Magical Mobility Aids

There is a D&D book Limitless Heroics that is all about disabilities and aids for them in RPGs.
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