07-31-2024, 07:51 PM | #1 |
Join Date: Jul 2005
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Magical Mobility Aids
The situation is simple: a character is paraplegic and the Restoration spell isn’t available for whatever reason. So a mage starts brainstorming ways to let the character walk. I’m wonder how to do this; a Flight object is one option for mobility, but isn’t exactly walking. Perhaps a dancing object variant?
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07-31-2024, 07:55 PM | #3 |
Join Date: Jun 2013
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Re: Magical Mobility Aids
A Golem should work - a seat with legs of its own that the user commands to move wherever is needed.
EDIT: Ninja'd by Anthony. Dancing Object also feels like it could work, as you noted in your first post.
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GURPS Overhaul |
07-31-2024, 07:58 PM | #4 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Magical Mobility Aids
Sounds to me like a quest line . . ..
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07-31-2024, 08:01 PM | #5 |
Join Date: Nov 2004
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Re: Magical Mobility Aids
Walking is difficult. Mobility is another matter; as others have said, being carried by a golem is a good bet; depending how much the golem has to resemble a human or animal, a golem turtle with a chair on its shell would work. Or a small flying carpet.
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07-31-2024, 11:23 PM | #6 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Magical Mobility Aids
Posession. Give up your body and invade a better, younger one. The new one can be a golem or a victim.
Undeads dont need a "nervous system". Become a lich or similar. Use a "magical automaton proxy". You cant leave your arcane laboratory but you can see and move and speak through a magical automaton.
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"Imagination is more important than knowledge" Albert Einstein |
08-01-2024, 03:48 AM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Magical Mobility Aids
There were 'go-limbs' in 3rd edition, basically magical prosthetics. I'd look at the cybernetics section of Ultra-Tech and switch around some modifiers.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
08-01-2024, 06:10 AM | #8 |
Join Date: Jul 2005
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Re: Magical Mobility Aids
A simple floating chair.
A wheelchair without the wheels. And oh look, a chair is even a specifically permitted target for the Flying Carpet spell. (MAGIC p 146)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
08-01-2024, 10:37 AM | #9 |
Join Date: Feb 2014
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Re: Magical Mobility Aids
Using magic via advantages:
Gadget, boots. Grants "Not paraplegic" (requiring user to apply a mitigator to their "paraplegic" disad.) throw some other disads like reduced move, clumsy, or whatever to mimic an imperfect solution and reduce the overall cost of the gadget. [insert Meta-tech boilerplate for $ pricing] I once played a wizard with a limp, but he flew everywhere with his magic ring, so the limp barely gave back any CP. |
08-01-2024, 03:33 PM | #10 |
Join Date: Mar 2008
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Re: Magical Mobility Aids
There is a D&D book Limitless Heroics that is all about disabilities and aids for them in RPGs.
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Tags |
fantasy, handicaps, healing, magic |
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