07-11-2024, 12:33 AM | #11 | ||
Join Date: Apr 2005
|
Re: Defending against an unseen attack
Quote:
Penalties for bright light are very real when attempting to detect small fast-moving objects "coming out of the sun," which is why it was a preferred attack method during WW1 and WW2 air combat. Again, not official, but I'd double the usual penalties for bright light. Quote:
Other than that, it's the GM's goodwill. A good fighter will develop "situational awareness" to guess at where foes will be in the future, even when they're not in sight, but even the best combatants lose situational awareness if they're facing more than a few foes or if the tactical situation changes suddenly. In a single combat in an otherwise quiet room, I'd allow Blindfighting to default to a Per-based Tactics skill roll, with penalties to vision or hearing due a fighter's helmet, to get a sense that a foe is behind them. If the fighter succeeds in detecting their foe and the player can plausibly explain how their character could defend against an attack from the rear, I might even allow them to Block or Parry with a suitable weapon or shield, but with success only on a Critical Success. (You can "sort of" maneuver a sword or Small/Medium Shield to defend to your rear, but it's literally blind luck to defend successfully.) In an ambush situation with ambient background noise I only allow that stunt if the player gave a really compelling reason (e.g., "They're tromping through dry leaves while wearing full plate armor.") and in melee, forget it. Most of this is just my opinion, not RAW, since I like to let my players try the nearly impossible if that's their character's only option, rather than just telling them no. |
||
07-13-2024, 03:00 PM | #12 | |
Join Date: Jun 2024
|
Re: Defending against an unseen attack
Quote:
|
|
07-13-2024, 03:29 PM | #13 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Defending against an unseen attack
Quote:
You may be interested in some of the fiddle from Dodge This! (pyramid 3/57)
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
Tags |
active defence, perception, visibility |
Thread Tools | |
Display Modes | |
|
|