06-27-2024, 06:11 AM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The GURPS Meta-Tech Examples Thread
With GURPS Meta-Tech coming out soon I wanted to start a thread where folks could post their examples. If you post here let's try to keep to the same format so folks later on have a crisp, clean experience. Some guidelines.
For Items:
For Origins:
Anyways, I hope this turns out to be an awesome and fun thread for folks.
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06-27-2024, 06:12 AM | #2 |
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Re: The GURPS Meta-Tech Examples Thread
Reserved for Future Post
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06-27-2024, 08:00 AM | #3 |
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Re: The GURPS Meta-Tech Examples Thread
(I submitted this as an example for the playtest. Will edit for any changes in the final PDF.)
I would definitely make this Rare or Very Rare in most fantasy campaigns, unless there was a common (evil) faction that used them a lot. Nightmare Armor (TL3^) Size: SM -2 to SM +0. Duration: 15-point powerstone/6 hours (SM -2 or SM -1) or 30-point powerstone/6 hours (SM +0). Operating Skill: N/A. Donning and removing the armor quickly requires a Battlesuit roll, and Battlesuit limits DX and DX-based skills as normal. Origin: Enchanted Item. Cost: $18,360 (SM -2), $21,892.50 (SM -1), or $23,287.50 (SM +0) at TL3. Weight: 16.5 lbs. (SM -2), 165 lbs. (SM -1), or 300 lbs. (SM +0) Legality Class: LC3. This enchanted plate battlesuit provides the user with DR 10, plus an additional DR 10 against magical energy damage, all hardened against one level of Armor Divisor. It also grants Lifting ST 10 and Striking ST 5. While powered, ignore the weight of the armor when calculating the user’s encumbrance. The armor is crafted of hell-forged plate, and the helmet bears a terrifying visage. Anyone who sees the wearer must make a Fright Check at -2, as for Terror (p. B93). Statistics: DR 10 (Hardened 1, +20%) [60]; DR 10 (Hardened 1, +20%; Limited, magical energy, -40%) [40]; Lifting ST 10 [30]; Payload (Static) 9 (SM -2), 83 (SM -1), or 150 (SM +0) [9, 83, or 150]; Striking ST 5 [25]; Terror (Sight; -2 to Fright Check; Always On, -20%) [40]. |
06-27-2024, 08:03 AM | #4 |
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Re: The GURPS Meta-Tech Examples Thread
(I submitted this as an example for the playtest. Will edit for any changes in the final PDF.)
Astral Examples: Ghostly equipment, items stolen from dreams, psychic echoes of mythic weapons, etc. Description: Devices that were constructed in the astral plane from astral materials or manifested there by astral entities. Usage: All operation rolls require Expert Skill (Psionics), not Electronics Operation. (If your campaign uses GURPS Psionic Powers, you may instead substitute the Astral Travel skill.) Base Cost Modifier: -0.1 BCM. Astral items only exist on the astral plane and can be used only while traveling there. They cannot be carried into the physical world, instead dropping to the “ground” wherever the traveler exits the astral. Taking the Astral Accessory perk (GURPS Psionic Powers, p. 29) for an astral item instead causes it to cease to exist while the traveler is not on the astral plane and manifest again on their person whenever they return. |
06-27-2024, 04:16 PM | #5 | |
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Re: The GURPS Meta-Tech Examples Thread
Quote:
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Oliver. |
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06-28-2024, 06:50 AM | #6 |
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Re: The GURPS Meta-Tech Examples Thread
Depending on your cosmology, dreams may be part of the astral. If not, just rename this origin Dream and use Dreaming as the control skill. |
06-28-2024, 07:22 AM | #7 |
Join Date: Aug 2014
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Re: The GURPS Meta-Tech Examples Thread
Hi yeah makes sense, thanks
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Oliver. |
07-03-2024, 09:14 AM | #8 | |
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Re: The GURPS Meta-Tech Examples Thread
Storage Ring (TL2^)
SM: ‑11. Type: Apparatus. Origin: Chi Artifact (+0.05 BCM). Cost: $2,480,625. Weight: 0.25 lb. LC: 3. These rings give the user access to a storage space to carrying around their items and gear. They are hard to create and thus rare to come upon. The storage space provided depends on the ring, the most common one seen have a capacity of around 100 lbs while the rarest ones can carry over 10 tons! The items stored never count as encumbrance or carried weight. They have no detectable traces for any reason. You can summon items stored to your hand, onto your body, etc., with a ready maneuver. A ring cannot be used by anyone else besides the authorized owner. Ownership can be transferred, though. No roll to use. Quote:
A 10 ton storage ring costs $496,125,000! Last edited by zoncxs; 07-09-2024 at 09:26 AM. Reason: fixed price |
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07-03-2024, 09:14 AM | #9 | |
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Re: The GURPS Meta-Tech Examples Thread
Quote:
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Oliver. |
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07-03-2024, 09:28 AM | #10 | |
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Re: The GURPS Meta-Tech Examples Thread
Quote:
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