06-17-2024, 05:35 PM | #11 | |
Join Date: Jun 2013
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Re: Commonality of Enchanters
Quote:
But in all cases, the fact remains that you need 2.7x as much study (and have IQ 13 to boot) to be a physician. Or, at least to match the BT template - BT also has the job requirements to be a General Practitioner, and that's Physician and Diagnosis at 12+ each. For a character with IQ 10, that calls for [23] (Physician at IQ+2 is [12], this gives a default of 8 for Diagnosis so you only need to spend [11] to get it up to 12), which isn't quite as stark of a difference (~1.75x as much rather than ~2.7x as much)... but I'm not certain someone with just those two skills would be able to get a job as a doctor, let alone have earned an MD. Of course, there's also the fact that a doctor of above-average intellect wouldn't have to invest as much into becoming a doctor as one with IQ 10, but enchanters don't have that option - an IQ 13 doctor would only need [4] invested in Physician and Diagnosis ([2] each to get them to IQ-1), but an IQ 13 enchanter would still need to invest those [13] into their skills (they'd be much better enchanters than their IQ 10 counterparts, with starting skills of 10 or 11 rather than 7 or 8, however). I still believe you'll likely see more mages becoming enchanters than you have people becoming doctors. Your estimates of ~1 in 35 to ~1 in 70 mages becoming enchanters (1 in 5,000 to 1 in 10,000 of the general population) feels like a decent spread.
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GURPS Overhaul Last edited by Varyon; 06-17-2024 at 05:46 PM. |
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06-27-2024, 12:39 AM | #12 |
Join Date: Jul 2005
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Re: Commonality of Enchanters
There’s a mention in the basic set that 1 credit in post-secondary is equivalent to 1 character point. The same statement was made in 3e, with a detailed breakdown.
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enchanters, magic, setting building |
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