05-23-2024, 07:18 AM | #31 | |
Join Date: Jun 2013
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Re: What skill(s) would best capture Logistics?
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05-23-2024, 08:18 AM | #32 | |
Join Date: Sep 2007
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Re: What skill(s) would best capture Logistics?
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MacGyver is a more ambiguous case. He's rarely trading, but does "find, salvage, or improvise" materials that he uses to make whatever he needs. That could be Scrounging, maybe just Serendipity. But MacGyver's also supposed to be very smart and inventive, so some of it (by the show's premise) is that he can improvise a plan to use whatever he happens to come across, as opposed to coming up with a plan and then having to locate what's necessary to implement it. So, Quick Gadgeteer. Since he's a heroic TV protagonist, I'd probably just go for all of the above. |
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05-23-2024, 09:01 AM | #33 | |
Join Date: May 2010
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Re: What skill(s) would best capture Logistics?
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As for "government having a lot of power", while pre-modern governments often did not have the administrative capacity to micromanage everyone's lives at all times, 20,000 hungry soldiers showing up at your doorstep in an area where urban populations are mostly measured in thousands or tens of thousands is inherently a situation that involves big power imbalances.
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05-23-2024, 09:45 AM | #34 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What skill(s) would best capture Logistics?
Some talking at cross-purposes here is a result of simply assuming that "logistics" means "military logistics." That's a bad assumption.
Classic supply-chain logistics is mostly about making money. You want to get the right amounts of the right stuff to the right people in the right places at the right times. Key elements of this include avoiding spoiled or damaged goods that could waste money; not amassing surpluses you must store somewhere, costing you money, and that you might be unable to use or sell off, wasting money; preventing delays or damage in transit that could cost you customer trust or satisfaction and lose you money; and of course doing all this, especially the parts related to transportation, as efficiently as possible so that you can either avoid spending too much or can keep prices low enough to attract sales. Military logistics is more concerned with responsiveness, particularly through prepositioning and forward-basing, and the KISS principle, on the logic that the goods are ultimately transported and used by the average recruit, and that in a conflict, you don't want complex systems breaking down, which puts tried-and-true survivability ahead of experiments. It also tends to take as read that the resource involved exist – paid for by taxpayers, the king, looting, whatever – and so isn't as concerned with financial matters. Finances come up mostly when some politician starts looking at budgets . . . which brings up a final difference, which is that there are clear links to politics and state economics, which aren't much like corporate administration and economics. The two are rather different, much as "business strategy" isn't "military strategy," despite a generation of annoying rich people writing about how The Art of War is good for either. I think you need to specify which one you're aiming at. In GURPS terms, you need Administration either way. But in business logistics, you also need Accounting and Market Analysis in a big way, and likely a basic grasp of Economics, Finance, and Merchant; Current Affairs is a plus in the media-oriented modern world, as is Propaganda for advertising (which isn't just for marketers . . .). In military logistics, you'd better be good with Geography in the regions of possible operation, know Savoir-Faire (Military) to work the system, and probably have modest Tactics and/or Strategy, depending on your scale of operations; Expert Skill (Military Science) is extremely likely, Leadership will often replace Administration on the ground (see p. B346), and at the highest levels Diplomacy and Politics are vital.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-23-2024, 09:52 AM | #35 | |
Join Date: Jun 2013
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Re: What skill(s) would best capture Logistics?
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05-23-2024, 11:01 AM | #36 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What skill(s) would best capture Logistics?
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That sounds like crazy talk. Can't I just buy up STR? I don't like this multiple attribute dependency stuff.
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05-23-2024, 11:19 AM | #37 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What skill(s) would best capture Logistics?
In my campaign you could buy Hammer! and treat the wonderful world of logistics as a nail. (Apologies to Tank Tolman.)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-23-2024, 12:53 PM | #38 | |
Join Date: Dec 2012
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Re: What skill(s) would best capture Logistics?
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Yes, absolutely. Personally, I'd allow separate Expert Skills for both Military Logistics and Business Logistics, since that seems like one of the things that 'Expert Skill' was written for.
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05-23-2024, 01:12 PM | #39 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What skill(s) would best capture Logistics?
Can I buy Anvil! ?
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05-23-2024, 01:47 PM | #40 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What skill(s) would best capture Logistics?
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Business Logistics: Expertise with civilian supply chains – demand forecasting, warehousing, order fulfillment, shipping, etc. – generally in the context of making money. Can stand in for all uses of Administration; for any specialty of Current Affairs when the goal is to identify emerging markets, customers, or threats to the acquisition or delivery of goods; and for any use of business skills (Accounting, Economics, Finance, Market Analysis, Merchant, or Propaganda) to set up, maintain, or troubleshoot supply chains. Does not cover Freight Handling or vehicle skills for the actual, hands-on work. Skills for product design (e.g., Engineer) are often complementary when dealing with those specific products.I'm not bothered by a Hard skill (Expert Skill) basically including an Average one (Administration) plus some peripheral bits. The above approach would really clean up and focus character sheets in the context of tasks that fairly rarely matter in most campaigns.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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business, logistic, market analysis, military, organization, skill |
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