05-15-2024, 08:46 AM | #11 |
Join Date: Jun 2006
Location: The Great White North
|
Re: Thoughts on Powerstones
My thought was to make them cardinal gems, one for each of the elements. But fitting them to the schools of magic will require some imagination.
__________________
How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
05-16-2024, 09:52 PM | #12 |
Join Date: Aug 2004
|
Re: Thoughts on Powerstones
For what it is worth, I've been trying to come up with a structure describing a powerstone via GURPS POWERS as well as the powers rules in GURPS CHARACTERS. The foundation for this is the approach that a powerstone is an energy reserve (Magic) worth a base 3 character points per power level, modified by the gadget modifiers for size, steal-ability, and DR 2 or less, for a total discount of -55%.
Any other limitations (such as a quirk) further discounts the power/item. I'll be digging into various sources such as Cunningham's Encyclopedia of Crystal,Gem, and Metal Magic, GURPS CABAL (or GURPS THAUMATOLOGY as you might utilize) and give some structure for use with powerstones. |
05-17-2024, 07:09 AM | #13 | |
Join Date: Jun 2013
|
Re: Thoughts on Powerstones
Quote:
EDIT: Just noticed your other thread... you can probably largely disregard this post.
__________________
GURPS Overhaul |
|
05-17-2024, 08:20 AM | #14 | |
Join Date: Aug 2004
|
Re: Thoughts on Powerstones
Quote:
:) |
|
Tags |
magic, powerstone, powerstones, variant rules |
Thread Tools | |
Display Modes | |
|
|