05-02-2024, 03:04 PM | #11 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Magic variant - powered by life force and some other points
Quote:
Edit: But the arguments have swayed me. Maybe this is a bad idea. Maybe only the first energy point needs to be HP (that's -30% according to Thaumatology). Maybe it's not needed at all. I'm removing the Missile spells, so wizards will need some other way to affect people at bowshot distance.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
05-02-2024, 03:14 PM | #12 |
Join Date: Jun 2013
|
Re: Magic variant - powered by life force and some other points
You generally get a lot more energy out of a human, however - a heavy warhorse (HP 24, IQ 3) produces 72 energy, while an average human produces 100. And some moral systems would consider killing an animal in a manner that spoils it from having the corpse used for anything else (you mention it becoming inedible, but I'd go a step further and have the sacrifice render its skin, bones, fur/feathers, etc all unusable) as at least a little evil (roughly akin to hunting an animal for sport and then just leaving the corpse to rot). As with people, it's less problematic if it's something that you can't safely harvest anything from anyway, like a rabid animal. But, yeah, animal sacrifice can certainly be a way to go.
__________________
GURPS Overhaul |
05-02-2024, 03:20 PM | #13 |
Join Date: Aug 2007
|
Re: Magic variant - powered by life force and some other points
I wouldn't be sure of that. Making the death of a living being be the foundation of all your magic strikes me as something that will not end well.
__________________
Fred Brackin |
05-02-2024, 03:23 PM | #14 |
Join Date: Aug 2007
|
Re: Magic variant - powered by life force and some other points
Removing Missile Spells is unlikely to be consequential. You need high Magery, large energy sources and strong fighters to punish anyone who wants to focus everything on nuking the mages first to make Missle Spells at all useful.
__________________
Fred Brackin |
05-02-2024, 03:31 PM | #15 |
Join Date: Jun 2013
|
Re: Magic variant - powered by life force and some other points
The death of living beings is the foundation of the bulk of my calories, and that's worked out alright so far. Sacrificing sapients is typically considered evil, and sacrificing animals certainly can be, but that latter isn't as guaranteed as the former. It would be up to the setting creator if sacrificing animals is considered evil (and with Anders being the setting creator, if he says it's not evil in the setting... it isn't).
__________________
GURPS Overhaul |
05-02-2024, 09:08 PM | #16 |
Join Date: Aug 2007
|
Re: Magic variant - powered by life force and some other points
At least in this respect we may be fortunate that magic isn't strong in our world. In a world where magic was strong it might have more power to backlash on you than cholesterol (and probably no statin equivalents either).
__________________
Fred Brackin |
05-06-2024, 07:32 PM | #17 | |
Join Date: Apr 2005
|
Re: Magic variant - powered by life force and some other points
Quote:
Likewise, the amount of power released by the sacrifice depends on the amount of emotion imbued. Offing some random pigeon that nobody cares about (except the pigeon, of course) releases minimal energy, although perhaps there's a bit of extra power if the sacrificer invests their own strong emotions in the act, such as sincere devotion to a god or sadistic glee. The willing sacrifice of a powerful and widely-beloved person, especially if they embody other mystical traits, gets you maximum mojo. That's why virgin princesses are such a big deal for your average cinematic devil worshipper. Last edited by Pursuivant; 05-06-2024 at 07:37 PM. |
|
Tags |
alternate rules, magic |
Thread Tools | |
Display Modes | |
|
|