11-10-2023, 09:54 PM | #31 | |
Banned
Join Date: Mar 2006
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Re: Book/Path Magic
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That was my assumption; I was equating "bog-standard" with the typical settings of most fantasy RPGs - laden with Humans, Elves, Dwarfs, Halflings, Orcs, etc. |
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11-11-2023, 04:41 AM | #32 |
Join Date: Sep 2007
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Re: Book/Path Magic
A true bog-standard fantasy race would be a marsh-wiggle.
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11-11-2023, 05:30 AM | #33 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Book/Path Magic
Or perhaps a boggie.
"We boggies are a hairy folk Who like to eat until we choke. Loving all like friend and brother, Hardly ever eat each other."
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Bill Stoddard I don't think we're in Oz any more. |
11-11-2023, 04:18 PM | #34 | |
Join Date: Jun 2022
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Re: Book/Path Magic
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It uses vanilla Magic's "Skills as Spells" system, just with a different prerequisite chain and stricter limits on what spells are learnable. (And maybe a shift in how Magery works? I'm not sure/too lazy to go looking.) I'll grant you that "D&D" is a subset of the "kitchen sink fantasy", but as it's the 800lb gorilla in the rpg scene, it's what I think of when most people say "bog standard fantasy". |
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11-11-2023, 05:12 PM | #35 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Book/Path Magic
Yeah but Kage2000 was talking about SHadowrun and Earthdawn.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-11-2023, 05:59 PM | #36 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Book/Path Magic
in working with the specific settings that I am, I was very likely have been far too glib to use the term "bog-standard". So my apologies for that. More for derailing what might have otherwise been a productive conversation.
For reference in terms of my current project, I've kind of settled on Thaumatology: Sorcery for the "base" magic system. Most notably this means that it is linked to a ranked advantage that can be reduced, or increased, because of setting-specific requirements (mana level; elemental flavouring vis-a-vis correspondence etc.). On the other hand, "ritual magic" seems to land squarely in Path magic rather than using yet another power mod. For those familiar with Shadowrun, I'm very much not a fan of how they treated mages vs. shaman, so pushing everything into the "ritual" territory would work well. Could this be RPM? Maybe. My original magic system was predicated upon RPM until it didn't quite work, but I would totally love to explore a design approach for Path/Book Magic. |
11-13-2023, 01:12 AM | #37 | |
Join Date: Jun 2022
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Re: Book/Path Magic
Two things: Neither one are 'bog-standard fantasy" by any stretch of the imagination and he said Sorcery mostly fixed his issues with them.
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By 'learn fast rituals' what I mean is a way I did this for a rework of RPM into a more Dresden File-esque setting. Adept allowed the wizards to have a number of rituals that used Adept energy-gathering speed, that number was equal to the amount of points spent in Thaumatology plus their levels of Magery. I also allowed them to buy a leveled Perk that added it's level x2 in "Practiced Rituals". On the whole the two casters in that game had about 20 rituals they could fire off at combat speeds and then all the other rituals had to be set up as charms, potions, or enchanted items/areas. * I doubled the time it took for non-Ritual Adept "Practiced Rituals" and doubled the amount of energy drawn for Practiced Rituals. Though in hindsight, simply letting the wizards buy more ER would have been a better choice than halving the time to draw energy for Practiced Rituals. |
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path/book, thaumatolgy |
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