11-07-2023, 03:11 PM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Book/Path Magic
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Bill Stoddard I don't think we're in Oz any more. |
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11-07-2023, 08:57 PM | #22 | ||
Banned
Join Date: Mar 2006
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Re: Book/Path Magic
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If this is intended to be a standalone product/pdf, then it's likely something I'd not be interested in purchasing is all, so you can pretty much ignore me because it seems you do have a number of folks very interested in seeing this design system. Quote:
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11-07-2023, 10:29 PM | #23 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Book/Path Magic
Well, speaking sight-unseen, I think I'd probably dislike an attempt to systematize Path/Book ritual design. On the other hand, design considerations and stylistic guidance for different subgenres/worlds would not go astray.
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11-08-2023, 07:39 PM | #24 | |
Join Date: Feb 2005
Location: Virginia, US
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Re: Book/Path Magic
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Don't get me wrong, I like RPM even if I couldn't make it do what I wanted as written. It almost felt like I needed some form of intermediary to make it applicable to a more bog-standard fantasy setting. I don't think that more options are a bad thing. Indeed, one of the reasons that I turned off GURPS for a number of years was because, as written, it told me that I could only do it this or that way. Thaumatology: Sorcery fixed a lot of that for me in my current project (Earthdawn / Shadowrun) but I still have some desire to tinker around with Path-based magic because of how crappy those settings treated the subject. |
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11-08-2023, 11:40 PM | #25 | |
Banned
Join Date: Mar 2006
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Re: Book/Path Magic
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Why would you try to use RPM or any other system other than GUPRS Magic, or DFRPG Spells if you're trying to do "bog-standard" fantasy? That doesn't make sense to me, so please explain... |
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11-09-2023, 11:47 PM | #26 | ||
Join Date: Jun 2022
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Re: Book/Path Magic
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Incantation, and RPM to a slightly lesser extent, can very easily fit the "so many spell castings per day" mold. |
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11-10-2023, 10:35 AM | #27 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Book/Path Magic
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If by "bog standard" you mean "dungeon fantasy" I agree with your point, but not your description. Dungeon fantasy is a bizarre subgenre almost unique to RPGs and media deliberately emulating them.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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11-10-2023, 12:05 PM | #28 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Book/Path Magic
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I got some use out of BESM for a campaign set in Middle-Earth, but I had to make up a new Attribute, Making, to cover all the magic that was done in Arda by singing songs, hammering out swords, spinning rope, and so on. Standard GURPS magic doesn't seem like a good fit to any fantasy series I've read; on one hand it's too much in the idiom of D&D magic, and on the other hand its conceptual structure is too much derived from twentieth century science.
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Bill Stoddard I don't think we're in Oz any more. |
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11-10-2023, 12:31 PM | #29 |
Join Date: Sep 2007
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Re: Book/Path Magic
Any system that's a good fit to one fantasy series probably isn't a good fit to another other than by chance. Harry Potter swish-and-flick magic isn't Mistborn metal-fueled superpowers isn't Eddings "The Will and the Word" isn't Tolkien magic-by-crafting isn't Dresdenverse (which really has at least two systems going on). There's not going to be One Magic System To Rule Them All.
If fitting a particular IP is a goal, that's what Thaumatology is for. Also if you have a particular idea of how magic should work for your setting, because magic usually has a strong influence on the field of a magic setting. The worldbuilder will need to tweak and adjust and shape the magic system to make it what they want. I've wondered at times if there's any RPG out there that GURPS hasn't already, um, been inspired by, somewhere in the collection of 4e magic systems. Any candidates for a system that's a significant conceptual distance from the GURPS systems that already exist? |
11-10-2023, 04:21 PM | #30 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Book/Path Magic
I would personally be very interested in getting more Path/Book magic design guidelines. I find I really like what I see, but there's not enough of it. Surely, what's in Thaumatology isn't intended to be a "complete system"!
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path/book, thaumatolgy |
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