11-05-2023, 06:03 PM | #11 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Book/Path Magic
OK here is my current list of traditions to be used as examples or to test the system in various ways.
Cultivation; Cyber Mage; Divine Paths; Dragaera Sorcery; Dragon Mage; Elven; High Arts; Hekau; Hermetic; Invocation; Naruto; Shamanic; Sorcery or other Synonym; Story Magic; Travelers; Tree Magic; Vocational Magic; Voodoo; The Way of Changes; Shadowrun. Obviously some of those would never see print due to licensing issues. But they help test the system for various settings and styles of magic with the goal of making a generic and universal magic system. Example description... Cultivation Type: Low Magic Skill: Ritual Magic (Cultivation, Wu Xing) Charms: Natural objects and personal weapons. Path Skills: Alchemy, Earth, Fire, Metal, Water, Wood. This tradition is based on Wuxia and especially Xia fiction which in turn is based (loosely) on Taoist lore. Practitioners focus on spiritual growth, working with the natural energies of Yin and Yang, Cinematic skills such as Blind Fighting, Body Control, Breaking Blow, Esoteric Medicine, Flying Leap, Immovable Stance, Invisibility Art, Kiai, Light Walk, Mental Strength, Parry Missile Weapons, Power Blow, Pressure Points, Pressure Secrets, Push, Throwing Art, and Zen Archery could all be used as is or treated as path techniques. Power based versions for most of these are referenced below, many comparing favorably to the cinematic skills. Even in that description you can see its not final and I want to offer the GM multiple ways to do things. Simply by invoking different options. Elven Type: High Magic Skill: Musical Influence Charms: The long-lived elves have a need to fight off boredom and complacency. One way they do this is mastering craft and performance skills, producing extreme quality and nuance. They have two major traditions, High and Low Elven. High Elven Paths: High Art; High Craft High Elven has Art and Craft Paths Low Elven Paths: Hunters Path; Natures Path; Warriors Path. Low Elven is about nature and does not use most laws. Warriors Path, Hunters Path.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 11-05-2023 at 06:07 PM. |
11-05-2023, 08:41 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Book/Path Magic
I don't see Dragaeran sorcery as a good fit to path and book magic. I would be more inclined to use it for Easterner witchcraft.
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Bill Stoddard I don't think we're in Oz any more. |
11-05-2023, 08:53 PM | #13 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Book/Path Magic
Quote:
They cast faster - Ritual Adept. Bonus from the Orb for Imperial Sorcery but not Elder Sorcery. Different paths and does not use spirits as the underlying form of energy but instead uses chaos energy or the Amphora. The original sources of Book/Path used Spirits (Voodoo and Spirits, dont recall on Castle Flakensitein) But the version in GURSP Thaumatology was more vague and clearly allows for different forms of energy.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 11-05-2023 at 09:11 PM. |
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11-06-2023, 03:02 AM | #14 | |
Banned
Join Date: Mar 2006
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Re: Book/Path Magic
Quote:
No offense intended, but the best thing about Path/Book Magic is precisely the fact that it isn't as codified as GURPS Magic. That's the draw for me & I'd rather leave it as is, other than adding other Paths or Books, that is. Last edited by namada; 11-06-2023 at 03:25 AM. Reason: I finished reading the thread, so deleted the note that I hadn't |
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11-06-2023, 07:34 PM | #15 | |
Join Date: Aug 2014
Location: Canada
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Re: Book/Path Magic
Quote:
I was hoping you we’re adding this to the template toolkit already, but a standalone book would be cool.
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Oliver. |
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11-06-2023, 07:37 PM | #16 | |
Join Date: Aug 2014
Location: Canada
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Re: Book/Path Magic
Quote:
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Oliver. |
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11-06-2023, 09:22 PM | #17 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Book/Path Magic
Yeah, it was out of scope for that supplement though. I felt it appropriate to at least reference several systems but even if I had done more than that it would not have done the system justice to be slipped into TT:Spirits.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-07-2023, 01:08 PM | #18 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Book/Path Magic
I'm kind of there too. At first I thought it would be useful to have an instruction manual for making new rituals, but then I tried a few just going with my gut instincts and it wasn't a problem at all.
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11-07-2023, 01:55 PM | #19 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Book/Path Magic
Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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11-07-2023, 02:39 PM | #20 | |
Join Date: Aug 2007
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Re: Book/Path Magic
Quote:
I'd probably try and be careful about even accepting new Rituals. A magic system that does some things well, some things poorly and some not at all has character and players would have to think about how they were going to use it. A magic system that will do anything as log as you document that you've jumped through all the hoops is kind of boring to me.
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Fred Brackin |
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path/book, thaumatolgy |
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