06-19-2023, 01:35 AM | #1 |
Join Date: Jun 2010
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[Magic/Thaumatology] Gem Injection Ritual Magic
See Thaumatology pages 240-241 first off, to see the rules for this Magic system.
I’m going to expand on it a bit in this thread. Now, my personal take is that, because it’s One College at a time, Gem Injection Ritual Magic does not have Enchantment spells or allow Gem/College skills defaulting from Ritual Magic (Gem Injection). On the plus side, we will rule that the first time a Gem Injection mage injects a new Gem/College, the mage immediately gains the skill for that Gem/College at the 1-point level, to balance out that lack of default. This may incur point debt, but that’s a small price to pay for getting to cast a new Gem/College right away. Because it has a Trigger limitation that restricts it to 2dx3 minutes of spell-casting per dose, spells with casting times more than that are effectively unavailable to Gem Injection Ritual Magic - for example, Remove Curse has a casting time of 1 hour so it is out. More generally, we can use this magic system in settings seperate from Mad Lands and/or Infinite Worlds as detailed in the Fantasy 2 and Thaumatology books. It works well as a “quick and dirty” Magic option, regarded as the unreliable, broad, shallow, faster(?) and dubious spell-casting. It’s users have a bad reputation for living fast and dying young, their addictions burning them out. To add to the system presented in Thaumatology, I have thought up new Gems/Colleges that cover spells not covered by the Thaumatology entry. See below.
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My blog: http://tabletoprpg333.home.blog |
06-19-2023, 01:40 AM | #2 |
Join Date: Jun 2010
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Re: [Magic/Thaumatology] Gem Injection Ritual Magic
NEW GEMS/COLLEGES
Agate: Décapitation, Corpulence, Control Limb, Fool’s Banquet, Shrink, Shrink Other, Enlarge, Enlarge Other, Magnetic Vision, Spectrum Vision, Far-Tasting, Seek Machine, Seek Plastic, Identify Metal, Identify Plastic, Seek Radiation, and See Radiation. Amber: Swim, Long March, Quick March, Climbing, Stop Spasm, Touch, Perfume, Tickle, Might, Grace, Vigor, Boost Strength, Boost Health, Boost Dexterity, Resist Pain, Monk’s Banquet, Hold Breath, Ambidexterity, Balance, Reflexes, Cadence, Hair Growth, Haircut, Alter Voice, Alter Body, Alter Visage, Lengthen Limb, and Resist Radiation. Azurite: Sound, Silence, Sound Vision, Thunderclap, Voices, Garble, Imitate Voice, Wall of Silence, Hush, Mage-Stealth, Great Voice, Noise, Delayed Message, Sound Jet, Converse, Scribe, Musical Scribe, Message, Silver Tongue, Wizard Mouth, Wizard Ear, Invisible Wizard Ear, Machine Speech, and Radio Hearing. Chalcedony: Locksmith, Lockmaster, Preserve Fuel, Purify Fuel, Create Fuel, Essential Fuel, Lend Power, Conduct Power, Draw Power, Shape Metal, Shape Plastic, Extinguish Radiation, Mage Light, Continual Mage Light, Night Vision, Dark Vision, Infravision, Flash, Hide, Shade, Blur, Bright Vision, Small Vision, Hawk Vision, and See Invisible. Peridot: The Food college except for Decay, Fool’s Banquet, Far-Tasting, Monk’s Banquet, Poison Food, Foul Water, Wizard Nose, Wizard Mouth, and Scents of the Past. Magnetite: Ethereal Body, Transform Body, Transform Other, Transmogrification, Create Servant, Create Warrior, Create Animal, Create Mount, Control Creation, Dispel Creation, Lighten Burden, Increase Burden, Dancing Object, Machine Control, Machine Summoning, Glitch, Malfunction, Rebuild, Animate Machine, Awaken Computer, Flying Carpet, Body of Metal, and Body of Plastic. Onyx: Decay, Poison Food, Foul Water, Stop Power, Steal Power, Radiation Jet, Breathe Radiation, Irradiate, Itch, Spasm, Pain, Clumsiness, Hinder, Rooted Feet, Tanglefoot, Roundabout, Debility, Frailty, Stun, Nauseate, Retch, Fumble, Strike Dumb, Strike Blind, Strike Deaf, Hunger, Thirst, Sensitize, Agonize, Strike Numb, Choke, Paralyze Limb, Wither Limb, Total Paralysis, Strike Barren, Weaken Blood, Sickness, Deathtouch, and Gauntness. Opal: Haste, Apportation, Glue, Grease, Hold Fast, Jump, Levitation, Poltergeist, Slow Fall, Wallwalker, Distant Blow, Manipulate, Slow, Undo, Winged Knife, Flight, Light Tread, Slide, Hawk Flight, Great Haste, Pull, Repel, and Propel. Moonstone: Seek Magic, Detect Magic, Counterspell, Reflect, Conceal Magic, Dispel Magic, Ward, Suspend Spell, Displace Spell, Suspend Magic, Scrywall, Great Ward, Remove Aura, Spell Shield, Spell Wall, Magic Resistance, Scryfool, Pentagram, Suspend Curse, Suspend Mana, Spellguard, Catch Spell, Hang Spell, and Suspend Magery. Cat’s Eye: Colours, Remove Shadow, Mirror, Remove Reflection, Clean, Soilproof, Dye, Animate Object, Stiffen, Knot, Reshape, Fasten, Mapmaker, Transparency, Mystic Mark, Weapon Self, Transform Object, Contract Object, Extend Object, Shrink Object, and Enlarge Object.
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My blog: http://tabletoprpg333.home.blog Last edited by ajardoor; 06-19-2023 at 06:34 PM. Reason: Tidying up, new Gem |
06-19-2023, 01:53 AM | #3 |
Join Date: Jun 2010
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Re: [Magic/Thaumatology] Gem Injection Ritual Magic
Another potential twist to the system;
Readers of Thaumatology will note that the Ruby college is noted to impose a personality change and Disadvantage. In the similar vein to the Ruby college, each and every Gem college could influence the user’s personality while in effect, the exact effect depending on each Gem. For example, the Gem granting the Protection and Warning college could make injectors paranoid, sullen and panicky. (Paranoia, Cowardice) The Gem granting Mind Control spells could make them control freaks with a superiority complex. (Selfish, Megalomania, Overconfidence) The Gem granting buffing spells from the Body Control college (see Amber above) makes them “roid rage”. (Bad Temper, Berserk, Bloodlust) The Gem for Communication & Empathy makes injectors “playful”, “huggy” and “calling everyone baby” much like the stereotypical Ecstasy high. (Chummy) The Gem granting Illusion may make you an annoyingly mean gadfly. (Trickster, Bully) The Diamond college makes you robotically stoic and unfettered. (Hidebound, Fanaticism/Callous, Single Minded, emotional Disadvantages negated) And so on. What do you think, sirs?
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My blog: http://tabletoprpg333.home.blog Last edited by ajardoor; 06-19-2023 at 01:57 AM. |
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gem injection, magic, ritual magic, thaumatology |
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