05-29-2023, 10:47 AM | #1 |
Join Date: Sep 2010
Location: Mannheim, Baden
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[Low-Tech/Basic] Pick: War Club or Pickaxe
I've been going through the Low-Tech weapon table again and run into the problem of finding stats for using an actual Pickaxe in combat. The Pick in the weapon table in Basic set and the one in Low-Tech share stats and those have been unchanged at least since Low-Tech for 3rd edition. But while I took the pick in Basic to be a pickaxe, the description in Low-Tech (p. 60) makes it clear this is supposed to be the weapon of war. From the weight and one-handedness I assume it's closest to the Horseman's Pick (Wikipedia-Link).
The weight and cost for the pick as a tool are (LT p. 30) are, however, the same while the TL is 1 instead of 3. I'm thinking this is probably an oversight. I'm not necessarily against pickaxes doing impaling damage, even if it's a little cinematic, but using it one-handed seems more than a little off. The tool stats in Low-Tech for 3rd edition (p. 78) were 7 lbs, $18 and TL 2. Maybe keeping sw+1 imp, but reducing it to Parry -1U, ST 12‡, removing the bonus to target chinks in armour and treating it as poor quality for fighting might be better? It would still be quite a good weapon for that price and it might be better to stick it with a skill penalty of -2 in addition. Still that feels a bit much. It's not as unwieldy as a Garden Weasel or a Chainsaw (Horror pp. 50). Any thoughts on that? It might be that it being made unready after attacking is already balanced enough. Or maybe impaling is a little overpowered, though it does feel right for a pickaxe to get stuck even if it isn't that sharp. Or just doubling the 3rd ed. tool cost already is enough. PS: I checked my playtest messages from LT, but nothing jumped out. PPS: I did find the thread Pickaxe tool damage value, but it seems to have come to no conclusion and predates LT for 4th edition.
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05-29-2023, 12:41 PM | #2 |
Join Date: Nov 2004
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
I'm pretty sure there's comvat stats for a lumber axe in one of the LT books; I'd apply the same differences to a mining/digging pick vs. a military pick.
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05-29-2023, 12:56 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Hand tool versions of the pick, both one and two handed, have existed since prehistory and have probably been intermittently used as weapons for at least as long. If I had to guess why Basic calls the pick TL 3, it's because making a pick that will survive the rigors of combat is kinda hard.
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05-29-2023, 01:53 PM | #4 | |
Join Date: Nov 2004
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
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05-29-2023, 02:08 PM | #5 | ||
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
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Dalillama is also right about the weapons/arms race. If not for firearms these things would have kept a constant presence on battlefields. As it were they held on longer than you'd expect. Game-mechanically I'm trying to strike a balance between realism and efficiency here, but I'm not there yet. Thanks for helping me get closer, though.
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My GURPS and mapmaking blog: The Blind Mapmaker Last edited by Blind Mapmaker; 05-29-2023 at 02:13 PM. Reason: Grammar |
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05-29-2023, 03:27 PM | #6 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
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The actual weapon use picks have much shorter spikes than an agricultural pickaxe. At a guess, this is to make it strong enough to be useful against armor, and reduce the chance of getting stuck in things. Honestly, the GURPS pick is probably more accurate to a pickaxe than to an actual pick, which would have better performance against armor and lower wounding. |
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05-29-2023, 05:41 PM | #7 |
Join Date: Apr 2005
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
I've spent entirely too much time using a pickaxe/mattock for gardening, breaking concrete, etc. Admittedly, non-combat uses, but enough that I have a good sense of the tool's balance, reach and heft compared to actual weapons or weapon-like objects I've used in sport melee combat.
For simplicity, treat a pickaxe as a Warhammer. Despite the name, it actually does sw/imp damage and appears to be a weaponized pickaxe with sharper points. (What most people think of as a warhammer is what GURPS describes as a Maul. The warhammer looks like a militarized version of large miner's pick.) The pick described in GURPS Basic, LT, MA, etc. is a smaller, one-handed weapon which looks a bit like a weaponized mason's hammer or rock pick but with a slightly longer handle. What most people think of as a pickaxe is actually a pickaxe/mattock or pickaxe/adzes (depending on the exact shape of the non-pick end). It's actually what the Assyrian on the far left is using in the picture that Anthony referenced. These sorts of tools can be treated as a Warhammer which can be turned 180 degrees to do sw/cut damage like a Greataxe. Due to duller edges/points and design optimized for all-out attacks (strong) against unsuspecting bits of rock or earth, a garden variety pickaxe or pickaxe/mattock can be treated as Improvised (-1 to hit & damage) if you carry it into battle. If you take off the head, a pickaxe, etc. handle turns into a handy unbalanced club. Treat it as a Round Mace with no penalties for being an improvised weapon. If you're using an ordinary pickaxe to break rock, it should get Armor Divisor (2) vs. stone and similar materials. |
05-29-2023, 06:20 PM | #8 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
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05-29-2023, 08:16 PM | #9 |
Join Date: Jun 2022
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
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05-29-2023, 08:26 PM | #10 |
Join Date: Aug 2004
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Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Action 5 p29 covers pickaxes. Kind of.
A pickaxe falls under Two-Handed Axe/Mace, along with felling axe, broad axe, and splitting maul. Those weapons get Weapon Table entries with TH penalties noted (none for felling axe, -3 for broad axe and splitting maul). A pickaxe is described as "clumsy" but gets no Table entry, and no TH penalty is noted. Suggested damage is the same as a great axe (sw+3 cut) for an edge or a warhammer (sw+3 imp) for a spike. (Those would be older damage stats from BS, not the newer sw+4 stats from Low-Tech, etc.) Weight is noted as between 8 and 15 lbs.; I'd think higher weights would call for more damage, but that's not given. I'll suggest this: Treat a pickaxe as a combo great axe/warhammer. Stats (using more modern damage stats): 8 lb.: sw+4 cut / sw+4 imp, ST 12‡ 10 lb.: sw+5 cut / sw+4 imp, ST 12‡ 12 lb.: sw+5 cut / sw+5 imp, ST 13‡ 15 lb.: sw+6 cut / sw+5 imp, ST 14‡ (That's applying some of my own house rule stuff for modifying weapons; feel free to tone down those higher damages, or boost ST a bit.) All are clumsy. (I'd go with the common -1 TH; -3 seems extreme to me. Then again, a pickaxe's exceptionally long head does look unwieldy...) To remove the "clumsy" penalty, pay for a pickaxe that's a proper weapon/tool combo. I don't think there's a single rule somewhere covering this. As possible models to follow, the combo axe/shovel ("combat shovel") and hand weapons that double as climbing tools (Climber's modifier) come to mind. But those are for DF/DFRPG, and aren't necessarily realistic... (But if this is for a fantasy game, you could just waive any "clumsy" stuff. The character uses a warhammer with all normal stats; it happens to look like a pickaxe.)
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