03-19-2023, 08:37 PM | #11 |
Join Date: Aug 2018
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Re: [Magic] Loophole in the “Tickle” spell
So I guess that means on a failed save the target is stuck in an eternal seizure unless someone rolls them off the cushion?
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03-19-2023, 08:48 PM | #12 | |
Join Date: Aug 2007
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Re: [Magic] Loophole in the “Tickle” spell
Quote:
Even for the one minute Seizure of the 4e version there would have to be some chance of the convulsing target rolling off the cushion by themselves. A very close reading of the text would have the cushion attacking when someone sat on it only. There's nothing about attacking persons continuing to sit, so it would be "one and done"..
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Fred Brackin |
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03-20-2023, 09:11 AM | #13 |
Join Date: Jun 2013
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Re: [Magic] Loophole in the “Tickle” spell
My interpretation of this situation, assuming it is indeed the case that Tickle requires Concentration for the seizure to continue (and ceases whenever the caster isn't using Concentration to keep it going), would be that an intermittent seizure (so you suffer a seizure for a few seconds, then can act normally, then suffer a seizure for a few seconds, etc) simply counts as a single Seizure, and the FP cost is assessed at the end. That way you can't just alternate on-off for a full minute and wind up dealing 30d FP to the target - you cause 1d FP, regardless of how long the seizure lasts, whether it is just one continuous minute of seizing or something that happens a second at a time. If you want the FP cost to scale with how long the character is actually seizing, divide the number of seconds the character actually spent in a seizure by 60, then multiply the 1d result by this value (round up) to determine the actual FP loss.
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GURPS Overhaul |
03-20-2023, 09:32 AM | #14 | |
Join Date: Aug 2007
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Re: [Magic] Loophole in the “Tickle” spell
Quote:
Concentration and Maintenance is defined on p.238 of Characters or p.10 of Magic.
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Fred Brackin |
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03-20-2023, 09:41 AM | #15 | |
Join Date: Oct 2007
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Re: [Magic] Loophole in the “Tickle” spell
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But overall, this spell seems to be yet another victim of a hasty writing/editing process for the book. |
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03-20-2023, 03:08 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Magic] Loophole in the “Tickle” spell
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03-20-2023, 03:35 PM | #17 |
Join Date: Sep 2011
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Re: [Magic] Loophole in the “Tickle” spell
Actually, it doesn't. It says (requires concentration) in the cost section, which was one of the points in my earlier post. Tickle is unique among the spells presented in Magic in saying (requires concentration) as part of the cost.
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03-20-2023, 03:38 PM | #18 |
Join Date: Sep 2011
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Re: [Magic] Loophole in the “Tickle” spell
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03-20-2023, 09:00 PM | #19 |
Join Date: Aug 2007
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Re: [Magic] Loophole in the “Tickle” spell
With usual "Requires Concentration" Spells like Levitation the spell effect you are concentrating on stops (like the Levitated object stops moving) but the spell doesn't end (the Levitated object just hangs there) until the duration expires.
This is probably the source of the (rather complicated) interpretation of a stop and go spell. My problem is that it's not clear what you're Concentrating on. Do you have to say "tickle, tickle tickle!" the whole Duration or are you having to instruct the spell to go for the skin beneath the underarm? <throws hands up>I'm not going to struggle with deciphering the 4e RAW any more. My House Rule would be to go back to the 1 second Duration and possibly disallow Maintenance as well.
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Fred Brackin |
03-22-2023, 08:49 AM | #20 | |
Join Date: Aug 2004
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Re: [Magic] Loophole in the “Tickle” spell
Quote:
Accordingly, for the Tickle spell rules I'm planning on adding to my "Unofficial Errata", ending concentration on the spell terminates it entirely (on the logic that it's, uniquely, a cost that isn't being paid), and that the FP loss is 1 per full minute. Which seems to me in both parts to leave the spell useful while not abusable.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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body control, gurps magic, loophole |
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